if you are unfamiliar with the Genesis3D engine then you have
to check it out - please see the
development is having incredible success. It is is changing the face of
software development and distribution. Open development of a virtual world program
takes advantage of this and is not ahead of its time. The time is just right.
All development of Nemos Mind will be in 3 level cycles. This is manageable,
motivating, and gives milestones that are the right time period. Having goals that are a
year out or a half year out are team killers. The open design document, development
strategy, and the make up of the team/public support, will be a strong package ensuring a
relatively easy launch of an evolving product, evolving infinitely through the years.
Of course by being openly broadcasted - Nemos Mind is already on stage and
increasing its chances of success through word of mouth.
Once the first - nominal fee shareware - is released then this will bring further word of
mouth. The plan at this moment is to release shareware with 2 chat levels free with
the option to pay 5 to 7 US$ for a password access to an additional level, plus an
alternate gray-scale level of one of the 2 free levels. The public will do this
because it is not a game and provides voice communication free over their ISP.
new genre and the shell interface of the shareware (see details below) will promote the open design document and
social consciousness of Nemo's Mind. The front end will also push supporting this
grass roots start-up, to help us do further development. If the user doesn't wish to
buy the additional levels then we still have success if the program is used and that user
will likely pay for one of the future nominal fee versions. The overall strategy
is to release new levels every 6 months for another nominal fee. All of this
as a development strategy will be up front and promotion of this business model can be an
additional source of word of mouth. With public and financial backing and detailed
cycles like this first one - and once we are into the 2nd cycle, using an established
team system, then we may progress at a much more comfortable rate. Do not want to
become a team of stress cases - I am committed to keeping this one fun. The only
scheme we will have to integrate over the coming years is updating the
base versions of
Genesis3D. The number one attraction of this programmer to those that wish to make a
lively hood is that this is not a one shot deal - it will not be like a boxed product
published once and then a year later the graphics and game play standard is
outmoded. Any work that is done will be the basis for an evolving product for many
years. Nemo's Mind will be an interactive application - meaning it will be used as
one of several favorite voice chat terrains through the years.
The difference between this program and a game is in simplicity. This program does not
compare to the intricacies of the modern computer game and wont even be pitched to
publishers within the game industry (unless I am outvoted by the
team). Our biggest challenge will be in producing the best
art possible. In this new genre there will be many possible financial backers outside of the
typical game arena. The Genesis3D community already far exceeds the simple requirements of
this program, and we will avoid the complications of outside investors.
and cost will be minimal compared to the standards of today's interactive games.
If you are unfamiliar with Gensis3D - it is a Windows only development at this time -
as an open development project it will undoubtedly be ported over to other OSs.
coding including interface will go back into the Genesis3D community.
Even if a possible
publisher has a problem with this - we will release any code. In the spirit of open
development and the motivation of the Genesis3D community, everyone deserves a platform
they can plug their own chat levels into for sharing, giving, dedicating,
at least to friends and
family. And hopefully this creativity can be used by ours or other companies virtual chat
projects. Level makers should reserve rights on the levels they make so there isnt a
conflict on what project they wish to add to later on, if they wish. Once we have financial backing
we will be looking for some of these user levels to adapt to Nemos
Mind. See the page
explaining why we will use Genesis3D.
Want some motivation? Watch the Genesis demo this - is