Every day, for the first 2 weeks, since the
Genesis3D demo came out, I watch the demo - it motivates!!
Why will we use the Genesis
3D engine? First you will be blown away by the graphic ability of the engine - go download
the engine - it has a first person shooter demo to show its potential and then download
the separate semi-interactive camera demo (Gdemo). They have made a beautiful rendering
machine!!!!!!!!!!!!!!! More importantly Eclipse has developed a
premiere virtual community full of forum help, a web ring, tutorials,
and tools. See the G3D Resource page.
We will take Genesis 3D and slow the first person movement speed (including the mouse
view control) to a chatters walk (the rest of the world gets disoriented unlike the
hard-core gamers that may want to throw in with Nemos Mind) Voila we just enhanced
the engines apparent frame rate. We can have a higher polygon count - make out-door levels
to our hearts desire - add a Turok style cheap fogging to cut back on the scenery (and add
a little surreal element) - non-gamers and chatters will think fog is cool - like the
first time gamer thinks - eventually as the machine and engines mature the fog can be
lifted but until then - more texture and polygons can be added with the help of the
fogging. The terrain can be as rich as the art we can produce.
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