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Nemo's Observatory
- High Desert |
Overview |
- the observatory is perched
on the cliff rift - it is a combination of open flowing small palace that might reminisce
of a better time and place for Nemo - it is the only structure completely above ground
(everything else is secretive hidden - except the dream structures) and
open and associated with Nemo and not of the subconscious dream theme - it may also be a
modern/futuristic design in the back of Nemos mind
- this is our only real
excuse to have an open air grand architecture
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Theme |
- the design manipulates this
into the participants social heart of the island in 5 ways and will be a popular place at night fall
- a human non dream non age
non culture structure
- a great view
- central placement
- evening temperature in the
high desert is extreme and mechanically triggers a lighted fountain specifically designed
to create a bonfire gathering feel.
- it also has access to the underground sequence (by way of the min-sub
"dolphins" on tracks - through the bonsai enclosure) which will be a natural to
visit when the island goes through night (participants more likely to do the underground
sequence at night) - may make this structure as a futuristic piece as envisioned by sci-fi
authors and artists from one hundred years ago
- a gathering place with
classical music to go with the times and the fire water fall and garden - a babbling brook
to prompt chatting
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Detail |
- tiled floor map of island
at cliff house is tiled because it is exposed to weather - a map at this central location
encourages the sharing of information between the participants- a giant mirror and small
parallel mirror could both point by reflected sun to same spot on the actual terrain and
the tile map as pin pointer - outdoor tile map of island has light shining on areas of
interest? From reflection splitter at high noon? off roof?
- tiles should be tiny square
tiles of one color on each - as an artistic tribute to pixels - and kind of ancient Greek
too - with dolphins depicted in the water etc. - make the volcano depiction with smoke
- a nearby fixed giant
shadow/sun dial - casts a shadow across the map in line with a line that runs across the
middle of the map - big clue and teacher that a shadow is a constant as it runs in a
straight line - the edge of map and the E-W line will have the E and W on the appropriate
side - a right angle line through the middle could do the same thing for N and S - so use
the sun dial as indicator of time and direction - the tip of the shadow always falls on
the E.W. line and the hours marked on the line - in the earliest hours the shadow would
fall on the Western part of the island - and where the shadow falls on a particular hour
marking is a possible dictation of when surreal events happen across the island - so
participant would realize they can predict events by looking at the hour marks on the EW
line on the tile map - example the shadow falls in the region of the retreat cabin - late
in the evening (Eastern side of island) - that would be when it has its most surreal
animations - could also arrange all manifestations of Nemo's memory chronologically across
island from east to west - so this means the light house would be moved over closer to the
east side as a child hood memory
- see the inscription for the
sun dial here - initially even as a static piece of art
- it will still give a message if the shadow tip is on the E.W. line - the upright that
casts the shadow is called a gnomon - gnomon (said no man or no men) also means
interpreter - could use this as a name for dream guides that plays on the artificial
intelligence of the guide
- in the future the Sundial
will actually work and accurately give the time
- green flash when sun sets
on ocean - ocean horizon cant be a fixed point - must be able to see further out
depending on height - from beach it will be a higher horizon but closer - ocean should
always be darkest on the side away from the sun - with smooth gradient from the sun side
where light is reflecting to viewer to the down sun side
- cliff house pool only
fluctuates with the pressure (combined with tide coming into sphere) coming from the
condensation sphere - pool is fresh water from condensation sphere
- huge
bonfire shaped water fountain only the water is fiery or molten liquid as bright as fire
by the lighting used - overflow is minimal and runs in a mini garden stream to the edge of
the cliff - so fountain provides some water to support the minimal desert garden - use the
rock walls nearby etc. for reflection of the fountains light etc. for that night time
party atmosphere around a bonfire only its water as in Nemo- a very cool addition to the
cliff house for night time partying as the light bounces off the avatars and a park like
setting and the ripples of the pool - the night party meeting place - the heart of the
island with its floor mapped tile etc. - bonfire fountain makes splashing ambient sound
and dancing fire light - another play on Nemos water as the be all versus the power
of fire
- pool is fed from fire
fountain and fountain from a (water tower principle) holding area that is only released in
the evening! Fountain feeds pool from one side and the garden and stream on other side -
spill off from pool feeds back into lower part of garden that drops from the other side of
fountain - perhaps I can use the extreme change of temperature in a high desert between
day and night to mechanically allow the water to flow from the gravity feed to the
fountain and at same time make it apparent to the observer
- 2 gardens split off from the fountain going around each side of
observatory toward cliff - one formal and one natural
- reflecting pools to show
off moon and stars (interactant would circle body of water just to see if moon is
reflected) - over using these effects would work in the "sur-real-scape" - can
go fantastical with richer colors and dont have to have the photo-realistic - pond
reflection or glass reflection effect where you can see the ripples or through the
glass/water or you can see the reflection
- condensation should leave
mossy growth like outside my frozen button room - should be able to go up and rub the moss
or condensation off
- Atlantis road goes by
observatory as partial trail but able to track to observatory/ city of poison lake etc. -
so you have to predict where roads heading is and look in direction to see lay of land to
predict where to find more of it
- tiled floor map of island
at the observatory/cliff house - each tile is a grid - put details other than just
geography on it? - might be cool way to have a hunt for the needle in the haystack -
telescope could have a pointer or site mechanism to focus on the tile map where the
telescope is pointing when trying to find location of a reflection in the jungle below -
could use lens for fire making or as defense of observatory - to locate the "crystal
house" - reflect focused sun beam as a magnifying glass to burn through ice
- rotating observatory house
- has a cleared circle that shows obvious scraping or is elevated above ground -
stationary roof on the mountain side - will expose a spiraling stair-case going downward -
fog comes rolling up out- transforming into spiral staircase (crows nest occasionally)
foggy/clouds with total darkness below - just enough lights attached to the stairs to glow
in moss covered so they need to be scraped off by grabbing staircase and walking down - to
show the dappled shaped ceiling dripping - entrance to staircase was opening of a pool
until rotated to the staircase entrance - as you descend through the fog you begin to see
lights below and start to a jungle develop below - then you drop below the cloud layer -
its a rain forest - continual splattering of rain on the spiral staircase at it winds in a
huge diameter downward - below is a huge gnarled oversized bonsai shaped tree that is
perched on a huge rock in the middle of a rain-forest/tropics - noisy with rain - rain
gets noisier as you get closer - at top of ceiling/entrance into enclosed environment you
hit a button at the end of the stairs that rotates the house back to normal position and
this connects to the spiral stair-case so you can continue downward - this is a one way
trip unless someone above hits the control in the cliff house - a room sized bay window
projects out from the cliff into or over the jungle from which hippo tubes can be seen -
halfway down from the cloud a giant window on the cliff side - bottom of stairs are
totally overgrown - cave of course is just massive/site seeing - make the orientation of
the glass so it cant be seen from above at any angle - it should be a surprise seen
either from corral area or from inside only - overhang may help with this - looking at
overhang from the inside of glass would be cool and add more hugeness too visuals -
boldness - massive
- giant kite machine as a
prelude to dirigible navigation etc. - you can send one person up if someone to reel you
out and in off the cliff rim over the jungle to observe bunker entrance etc.
- see birds flying far below
in the jungle and mist where sun hasnt reached - mist over the water ways is the
last to burn off - great way to map waterways around bunker entrance
- can see evidence of the
crab paths in the swamps to the west from
cliffs
next stop on the High
Point Tour
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