|
Theme Tags |
- Sureal
- Technology - nuclear condensation sphere
|
Theme |
|
Sensory Description |
Sensory
Description
- The end of the River of Life is the enclosed waterfall and the
open waterfall
- The Min-Sub can go through 2 water locks to rise through the plate
glass enclosure of the enclosed waterfall
- You look out over the Misty Jungle as you slowly rise up the Cliff
Rift along with a few scarce bubbles while gently knocking against
the glass occasionally
- Once you surface then the Dolphin cockpit hatch opens back and the
body hooks up to a small track and starts going up a tunnel
- along the way your Dolphin goes by a "Y" in the track
that splits going back the way you are coming from (leads to the
Giant Bonsai)
- The track and tunnel is a part of a water system that feeds the 2
waterfalls
CONDENSATION/DREAM SPHERE
- The tunnel opens at the bottom to the staggering view of a huge
underground sphere - so big its raining - imagine the sound! sound
lessens toward the top - sounds like a waterfall with the water
coming down the surface
- To maximize surface area for condensation, the surface is scored
vertically, which also helps the flow of water
- The Dolphin stops and now you can here the echo of moving water
- The sphere reaches from sea level to just below the top of the
cliff rift (or the halfway up the crater?)
- You can't tell what is heating the sea water through a natural
looking side passage
- a small plume of steam rises up from the center and dissipates
- The view is heavy or oily looking with the slight fogging of high
humidity
- You see the different colors of the different rock the sphere was
carved out of - giving the sphere a reddish and gray marbled
look
- You climb out of the Dolphin and climb a metal walkway
- As you climb you see more and more condensation on the volcanic
walls and more of it visibly flowing down the walls
- Multiple aqueducts line the sphere's surface collecting the
condensation and channeling it outward to the stream of water paralleling
the tunnel back to the waterfalls
- Where the walkway spirals upward round the sphere and intersects
the aqueducts, you decide to ride down some of the water sluices
- much of the sphere wall is pocked by rough openings where the
carved wall intersects the porous volcanic material
- almost to the top is a circular walkway around the sphere surface
- coming to this circular walkway you see other explorer's drop
items into the sphere
- You look down to see the items produce a sphere filling fog within
which you see amazing visions filling up the sphere
- You look through the items you have collected in anticipation of
this feature you have heard about from others
- Dropping a pearl produces a vision of the full moon panning down
to waves covering the clams
- Dropping
- When exhausted of items and no one else seeming to have one, you
start back down the walkway
LAVA TUBES AND CAVES
- volcanic and lava and bridges over
- You notice others taking the first aqueduct they come to and
sliding down until it intersects with a volcanic opening in the
sphere wall - the other users disappear into the opening
- Copying the others you come into the lava cave and hear the rush
of air
- Following the tunnel you see multiple pathways but every
intersection has a cloth hanging from the ceiling - you go in the
direction the air pulls the cloth
- You begin to hear a strange whistle of air getting louder
- You come to a huge grilled vent the air seems to escape out of -
it is easy to tell it blocks anything from coming into the sphere
from the outside (This is the mysterious vent that may be discovered
earlier in exploration because of the odd noise it makes)
- Continuing up the tunnel you see a petrified body of a deer on the
cave floor
- The cave opens up into a huge cavern dominated in the center by a colossal
statue of a very happy boy with a toy ship - You look at this oddity
and then look at the symbols carved into the cave walls - a
collection of art from all ages and stretches of the world mixed
together
- As you survey the art you turn and notice the statue is now
semi-shapeless with barely recognizable human features - a few
moments later you see it has changed again
- You watch the statue as you move and see that it morphs as move
around it
- Stopping makes the morphing stop - you discover 5 different
statues that show all the major states of living emotion and the
morphing between them
- You notice the statue of the ruling class Roman woman with her
foot atop a temple seems to have a real entrance in the temple
DUALITIES
- Entering the statue temple is an entrance to a perfectly round
tube
- There is a glow at the far end
- Eventually there is nothing behind and only the glow ahead
- Then the tunnel becomes pitch black and you see 2 half spheres
glowing next to each other
- The half spheres are about 8 feet tall
- You come up to it and find that you can walk into it
- The inside of the sphere houses a small bright sun that you can
also walk thru
- You walk out of the sphere and go to the second sphere - inside is
a moon
- When you walk out you see that a second set of half spheres have
appeared
- inside these is a post in one and a hole in the other
- walking out, you expect a third set of half spheres and you are
right
- these contain a "0" and a "1"
- these dualities continue and at some point the user will turn
around enough (probably when going from one duality to its mate) and
see that the collection of half spheres have offset down the pitch
black unseen tube to make an obvious double helix (and an easy
association with the DNA chain) spiraling down the path
SUPER CONSCIOUSNESS
- When all the dualities have been exhausted then you come to a
single half sphere
- Entering the last half sphere animates outward into a cavern with
one full complete sphere suspended in the middle of the room
- the room is lit by a plate glass entrance (ceiling) of light
through what appears to be water - the light is directly over the
globe
- The sphere changes from the standard glow to a representation of
the moon
- You circle the globe and then go toward the bottom of it your head
goes through the globe and inside you see the Earth as if seeing the
surface from the inside
- You are raised up till your eye sight is directly in the middle of
the Earth sphere
- 1/3 of the globe is in the darkness of night - the lights of the
cities and highways show the nations of the darkened Earth
- The Earth is set to true day and night conditions of the time of
day and perceptibly rotates to show the creeping movement of day and
night (same speed as watching sunset)
- After some kind of trigger the user exits the sphere and rises
through the plate glass light entrance above and into the lake of
the crater
REENTERING THE WORLD - THE
LAKE OF THE CRATER
- once on the surface of the lake, you can float over to a dock and
go through a glass tube rising up from the lake and through a pinnacle
- Once through the pinnacle you follow a crude path around it and
onto the crater wall
- follow upward to a crater rim trail that surveys the island in
full until you make almost a full circuit back around to the northern
sea side of the crater when you come to a housing just below the
crater rim
- The housing has your personal dirigible - add some great music by
Moby at this point as you rise above the crater rim
|
Underground Sequence |
Overview/Theme |
- upon reaching the
condensation/dream sphere the participants begin a journey from the subconscious to the
conscious - from inner self to the world - an exploration of spheres that goes from the
condensation/dream sphere (where dream animations are produced) and climbs to the Binaries
and that climbs to the Pantheon Globe - before breaking into the crater - which
it self is
a rough half sphere opening to the world
|
Condensation / Dream
Sphere |
Overview |
- steam rising up from below - a
huge underground sphere carved out of the rock by Nemo - fog condenses on sphere walls and
runs down into aqueduct providing fresh water to observatory and river of life
- hear a pulsing sound from
below where the nuclear/steam plant lets out steam in a soft rhythm in a way that it is
subconsciously like a heartbeat at a slow rate of 35 beats per minute
- intersects with networks of
caves (caves of humanity) from the bottom of the sphere all the way to the top
- sphere covers the distance
from sea level (ocean water at the bottom) to a point almost touching the surface of the
island in order for the condensation drainage to gravity feed to the observatory
- the sub track entrance into
the dream sphere is where the upper set of water catches drain out of the sphere
- lower part of sphere is less
thick with evaporation fog - imagine the echoes
- condensation/dream
sphere is appropriately the hub of the underground - it can be
reached from 2 paths by min-sub Dolphin by land track mode and by
Grotto and is the gate to the rest of the underground sequence -
also the hub of water sent to observatory, bonsai enclosure, crater
lake, and river of life
|
Theme |
- the branching caves are full
of rock carved tableaus of humanity all feeding into the sphere physically and
evaporation/fog wise and with water streaming back into the sphere from the
caves
- the
sphere becomes a dream animator from the top balcony by dropping artifacts from around the
island into the sphere - so the sphere could represent consciousness or entity -
interpreting the dreams of the subconscious below from the vantage of the upper conscious
- dropping artifacts found
around the island from the top balcony to the water below clears the fog in a surreal way
and brings dream animations associated with the object dropped
- water/evaporation/condensation
mixed in with the humanity (branching caves of humanity) and dream themes really do
physically symbolize the universal theme of water as a medium of transition
- in contrast to the river of
death leading to poison lake facilities - this nuclear power plant is giving life to
Bonsai Enclosure, Observatory, and the River of Life
- will have
some indicators of volcanic activity to theme up with the artificial
power of the nuclear steam plant
|
Detail |
- track continues down the side of the sphere and can go down into the
ocean water at the bottom - from here the sub can continue out the underground water way
through the Grotto where the participant originally found their personal
mini-sub Dolphin (circles - always com9ing back to your origins)-
until finding a barrier that can be opened only from the sphere side - and now participant
can access the sphere through the grotto - until this point
this passage was a one way trip but is now open for that participant - so from inside you
can open it up - until then the sub when in the area earlier might have seen water being
sucked in and out during tide changes - tidal changes are something to be used over and
over again for the Nemos Mind theme
- the man made structures such as balconies and stairs and the
condensation catch and supports are all in metal styled after the riveting and bracing in
the Nautilus
- balconies are at each level and divided like the halves of the brain -
the sub track is the divider at the bottom of sphere by way of track going down the side
is a salt encrusted sub dis-engager to go water mode - maybe have to get hot water from
the steam plant - to dissolve the salt so can use the switch - condensing water goes down
to traps along side of sphere and feed into stream going down the
artificial tunnel the sub track uses
- the condensation catches could be a fun water slide or a quicker route
back from the upper caves to the mini-sub Dolphin
- evaporation source is nuclear heated ocean water - the source of
electricity - steam plant is at bottom of sphere in a side cave - the source of
electricity for the lights through out the subterranean sequence and through out the
island such as the cliff and balloon house, INMO island, bunker and possibly the cabin
retreat on the eastern forest
- a second water route from the condensation sphere dissipates the used
hot salt water - this is Nemo's anal side again and logically makes it so real dolphins
can come into the bottom of the dream sphere through the other
"Grotto" route without encountering hot
high salt content
water
- the salt dispersion water route goes east and north
and intersects the ocean at the underwater structures of the 2nd set
of dream structures
Sea Grotto
- one of the paths at the bottom of the sphere branching out to
areas such as the power plant
- could have steamed water (volcanic) and solid white cave from salt
residue - sounds of boiling water
- spiral staircase cut into the rock descends from middle of cave floor
- should hear sound effects of water environment before seeing it
- when steps first intersect the top of the sea grotto they continue down
the wall so the grotto interior side is open to viewing and the other side of each spiral
is cut back inside cave wall
- half way down to the grotto floor the spiral turns to metal staircase since it was
descending over an under hang and is open on all sides as it finishes descent to the floor
(so it descends down the wall of a cave and then into midair when intersecting the
horizontal part of the L shaped cave) - so a rock pile at bottom of
stairs from excavating through roof of cave
- where the participant comes out of the steam - maybe a dolphin
jumps and races through the water past the participant - later can
see it racing around in the outer grotto
- lots of dripping water sound
- after exploring the cave floor you come out to where you can see outside the cave to the
ocean
|
Dream Animations |
Overview |
- from the upper balcony - the participant drops artifacts that become
dream animations
- dropping artifacts from around the island clears the steam cloud as it
falls through the sphere - fog could swirl outward to keep sides of sphere hidden or the
view could become temporarily fixed so the frame rate doesn't stutter when the huge
rendering scene appears - as the receding fog follows the artifact down (this is only
chance to see carved sphere in entirety and is a prelude to the whole sphere theme to
come)
- artifacts could be anything that fit the various themes such as
insects in amber (time, imprisonment)
|
Theme |
- dropping symbols from the balconies of upper subconscious to the lower
(there are matching, but white salt encrusted balconies below) - and when it drops to that
level becomes a dream animation/symbolic
|
Detail |
- perhaps to make solid objects from the artifact dropping in dream
sphere the first thing generated is lines that grow thicker and colored to merge in to
solids? kind of a digital effect though - make it more subtle? And also grounded in
something old styled - as it climbs upward from the splash below - perhaps the wavelets of
splash below splashes outward and when it comes back in it tosses the vision up or with
dolphin too? - perhaps fog condenses down to form the lines first and then
the lines weave -
interleaving - dream weaving - very cool animation possibilities - perhaps the part of
the island the artifact is from may influence the vision - visions might be better for animating by being
shrouded or all else of the dream sphere if fogged - a leaf or something light could take a long
time falling through the dream sphere - if
one artifact is in motion then any others are frozen until the next one is done - all must
touch object before they can see the vision - all start at the beach for a reason - make a
sea shell have a "beginning" theme vision
- first token dropped lights up the sphere - as it
drops - and dissipates
fog around it until vision leaves
- such as a stone becoming a giant moon to walk around on?
when artifact
is thrown up by a dolphin (jump up into the air) then perhaps
condensation sphere disappears etc. - solicit artifacts and
matching response in the wishing well - from water and fog and dolphins comes dreams
- if explorer drops water it produces a see though
spherical crystal with fracture
refracting light from below
- need a blue light coming through the bottom of the sphere that is just
barely detectable when entering top of sphere that blooms up when
you drop first token/artifact - blue
is from Tibetan dream meditation exercise
- throw a pearl in and you get a vision of coming up to surface at high
tide and moving to a small tidal pool with the moon in its reflection - could also get
moon/tidal connections with moonstone or selenite as a nod to the association of crystals
and dreaming
- any flybys made to do alpha versions of the
architecture in Nemo's Mind could be used as dream animations too -
such as architecture flyby of INMO
entrance structure
- an example of a straight forward artifact to animation symbolism
sequence - drop a flower into the sphere and an animation of an orchid flower bending down
to the ground and a female figure curls out and separates from the flower - lying on the
ground - could continue the sequence into the unfurling and drying of wings of a butterfly
as the figure stretches and picks a petal from another smaller
flower - okay maybe that one is corny but an example of the extended
animation sequence that could be used...
- the lower condensation catches produce 4 streams and at the bottom are
gravity directed into 4 spouts of water arcing through the air and meeting at the surface
of the salt water - the fresh water and warmer salt water could be an attractant to sea
mammals for drinking and enjoying the warm water
|
Caves of Humanity |
Overview |
- the evaporation/fog penetrates into the caves and water drips
everywhere and pools of water overflow downward into other caves and back into the sphere
- lots of reflecting pools
- the branching caves feeding into the dream sphere - could group areas
of human activity from highest pursuits to lowest laterally and by other schemes or just
|
Theme |
- tableaus of humanity rendered in stone - countless depictions of every
human pursuit - that and the sound of water dripping everywhere - both are details of time
- echoing in the caves to voices
|
Detail |
- the sub track going down the side of the sphere intersects with the
opening of a cave and this connects to all the caves intersecting with the sphere - the
caves are your way to the top of the sphere where you can do the dream dropping
- lowest caves - sex (notice how the lowest areas are conveniently salt
covered and little detail :))- eating - violence - child bearing
- slavery -
executions - dying of old age - scientific discovery - military -
but all these are not just lumped together but divided into opposite
sides of the dream sphere
- salt caves or salt formations would be pretty - a good environment
rule - could use funky salt encrusted primal statues that arent so bawdy because of
the crusting at the lower primal level caves of the sphere
- the sea salt encrusts all the lower mind examples of humanity in the
branching caves - slavery and other forms of suppression might be kept
to one specific
negative cave or to one side of the sphere
- some of the caves because of the lay out of the floor are flooded with
water
- branches of caves going away from the intersection
with condensation sphere is where put all excess art
- the higher it is on the sphere branching then it is
closer to the surface or more sophisticated human activities -
the lower stuff is more primal and subtle to go
with the lower part of the mind - maybe a difference from left and right side
of brain too
- some of the lower caves could be steamy and dripping
from moisture of the condensation sphere combined with the volcanic
heat in the farthest reaches of the cave system - with ornate structures carved into the rock and ornate lighting in the water
- one cave intercepts some of the condensation run off and this pool
connects a pool opening to the surface
- so this is where vent is
at
- caves so big they dwarf structures and stuff inside them - they have
their own air pressure differences from outside fluxing wind or temp -
- one cave branches off to the vent on the Crescent Moon Mountain side - the
participant will be drawn down the cave and then when they see the vent from the inside
they will remember hearing the sound a little differently from the outside - recognize the
sound it makes with excess pressure billowing out of it
- Just inside the vent grate is an animal skeleton
- vent makes hellatious noise on incoming part of high tide - occasional wisps or early in
morning it is obvious - these are the countless details the observer may not pick a up lot
of them - but will be thrilled by the ones they do see
- one cave has scientific tableaus and leads to the cave where
radioactive ore is mined - this is an opportunity to show early mining technology and
tools and perhaps interaction with mechanical lifts - water cannons etc.
- one of the highest caves branching from the sphere (higher
consciousness) - so one of the caves branching out from the sphere leads to the binaries
area - that cave should probably be a cave with artists in the vein - that we all have art
inside us - the condensation sphere is clearly a Nemo creation but the rest of the
subterranean sequence is disassociated from Nemo - subconscious to conscious
|
|
want some quick mental images? TAKE THE "HIGH
POINT" TOUR - at each stop read the aqua
areas and hit the next "HIGH POINT" link
Forum
next page
back to the
top
contact us |
© 1999-2001 by H. Kevin Long -
Nemo's Mind TM all rights reserved |