3LevelPlan 
          Maps 
Welcome to the Nemo's Mind Design Document!
     Contents 
     VWNews 

 

  INMO Island
 

The Virtual World will be the highest expression of art/self/community - addressing the human condition and advancing the global culture

 

 

  INMO Lagoon
  Overview
 
  • impenetrable by Nautilus or mini-sub from the ocean side due to the reef - the lagoon gets its exchange of tidal water through many small tunnels and high tide over the top of the reef (but not enough clearance for the mini-sub Dolphins) - shallow beach on one side and sheer drop off on the other side next to the cliff rift - the drop off is where the Nemo's bunker complex meets the lagoon in huge plate glass windows

 

  Theme
 
  • the classic protected tropical cove as only the natural engineering of the tropical reef can produce
 
  Detail
 
  • if swim out of sub to penetrate the reef from the ocean side then can reach INMO island - then will see 2 familiar sub locks like the one on the Nautilus for the mini-sub - as the only entrance other than a glass tunnel that later proves to be inaccessible/damaged - reef doesn’t get low enough on high tide for the min-sub Dolphin to get through -  clues to the need to get sub into inner reef somehow
  • swimming is depth limited by sound effect of breath holding and then swimmer loses avatar control as avatar automatically floats back up to surface - this gives motivation to get mini-sub Dolphins into the lagoon by inland route
  • have a sunken flooded broken mini-sub just like small sub in the inner reef ( this gives rational to the INMO island and its sub connects)
  • need cool statues half in and out of water with tides - such as a woman and man arching back to touch hands in a bridge so most of the torso from waist up is horizontal and almost all above water - symbolic
  • far off the themes note: underwater light show at night in reef laser is very cool diffused in water - could use INMO island as a giant screen 
  INMO Island
  Overview
 
  • INMO Island is a structure built half way up the reef wall
  • only penetrated by getting a mini-sub into the lagoon and into the sub locks of INMO island - it is completely underwater at all times except low tide - huge rusty metal structure attached to the reef - could explore exterior somewhat by swimming
  • lots of laboratories and experimenting - metallurgy etc.
  Theme
 
  • the INMO island complex celebrates science and is full of art/scientific applications
  • science - the structure and purpose should be all about the Nemo view of technology and knowledge as the key to saving humanity from its self - artistically in contrast with the bunker complex which is sparse except for the lagoon window
  • INMO island is a man-made complex attached to the reef on the lagoon side
  • INMO island is an overture to OMNI magazine - a capturing of different places and times and mind spaces - is just a developer name - lots of cool interactive gadgets - scientific instruments actually showing some scientific principles
  Detail
 
  • sub locks are not the normal modern linking but a more dramatic entrance into a hollow from underneath that closes up and then the water is evacuated by pumps which are audible
  • a piece of art that does random transformations in dream-shapes - some where in the INMO complex - showing conflict? Emotion etc. - for pure art have a Nemo water sculpture with bubbles going inside it - see through and has colored lights from underneath the participant can control - so the light going through the statues plays on the surrounding wall/structure - a piece that transforms on its own from dolphin to sea-horse to octopus to angel fish, etc. from out of a pool of water in an upside down half sphere - maybe between the transformations the water goes to full sphere
  • frozen gallery of extinct species in INMO island could be mysterious
  • evidence of old netting on the INMO island - was it for restricting dolphins - the dream creature - world in and out of balance - so whole island hints at the captivity that Nemo supposedly vanquished from the very same island
  • someday the physics of 3D engines will be so real... the water streams off the top of the island as the tide drops
  • a chance to have labs that actually teach - such as mockups of the sun, moon and earth to teach how we see the different phases of the moon as seen from earth - if it is interactive and pretty - they will come - the participant could be sucked into the scale of the models and put on the surface of mockup earth and through faster motion of the mockup see how all related - maybe this could also be used to change seasons in the island environment
  • could have a planisphere manipulated by the participant to change the seasons of Nemo's Mind for that participant - it would be cool if all could walk around in their own season, weather and time of day - catches that all in the mind thing
  • only way to walk on surface of lagoon is through equipment from INMO island

              Thank you for taking the "High Point Tour" - please drop a note to give us your vote on using this for future design documents - it seems like a cool idea but it may give fragmented pictures compared to a more in depth look at the terrain by using the image (island) Map area - it may do more harm than good - if it does then please tell us

 

 


want some quick mental images? TAKE THE "HIGH POINT" TOUR - at each stop read the aqua areas and hit the next   "HIGH POINT"   link

Forum

next page

back to the top             contact us

1999-2001 by H. Kevin Long - Nemo's Mind TM   all rights reserved
 
 
  3LevelPlan 
          Maps 
Welcome to the Nemo's Mind Design Document!
     Contents 
     VWNews