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  Surreal Dream

"If you believe in your dreams, at any level, then you will find more meaning and balance"



  Surreal  /  Dream
  • most of the details pertaining to surreal elements are in the terrain descriptions
  • why surreal? - for the art - for the mental aspect - for the theme
  • this adds the interactive elements to the art and architecture
  • pure dream elements in the dream structures and the dream sphere
  • explores a new "surREALity" - overdone weather and colors and environments lends to surreal dream nature of program - a new theme in surreality is dream and ...
  • dream components of any culture explored
  • participant is in a construct of Nemo's Mind - human art/human condition meaning surreal events
  • underground/caves have always been an exploration of the subconscious
  • being a construct of a specific mind with fixed attitudes is ideal base for surreal and themes - Nemo was one of the first global cause fictional characters and certainly one of the best known
  • land and objects shift over time, so nothing stays the same.  The lay of the land could literally be a conveyor belt with uneven terrain running over an understructure of uneven terrain and the flora and fauna stays within certain geographic bounds.  so the ancient road would end up shifting and straightening etc. according to the changes
  • any structure could be packed with more detail and art with interactive elements - textures could move on walls to tell stories - columns could rotate with scenes panning by that are wider than the surface of the architecture - structures could transform from one architecture to another - one structure could show the evolving design of its architecture as it did over hundreds of years
  • surreal elements are concentrated around dusk - the magical time of day especially to dream cultures and dream researchers
  • not being able to see own body adds to the surreal and concentrates interaction out of self - no use for hands in Nemo’s Mind
  • some lighting effects like sun reflecting off ocean or sun could be overdone in the surreal - notice me realm
  • some surreal specifically for the morning like the haiku with boy crossing bridge with the sun - haiku given audibly for a scene in a painting that is animated - or by shadow on real terrain
  • maybe all surreal is either underground or at dusk dawn - consistent - just another detail that I already overlook but gives huge character to the setting - another aspect is this accidentally becomes a cheap hook - participants are conditioned to get on line when the most is happening in early evening - when most are done with the day
  • morphing terrain for the surreal - like rocks that suddenly change into something recognizable and then back again - specially with the help of moon shadows as part of the shaping - morph structures etc. - this would be great juxtaposition for nature and man similarities - but no matter what - keep it beautiful and consistent in themes - morph stained glass as a video show - influenced by the participant
  • look over a valley at dusk/dawn/night and suddenly a zoom in to a scene playing out below - a scene from something Nemo read etc. or even a scene from the novel!! - cool The books in Nemo’s library all have the surreal scenes within them - find the old books and use them for the scenes and poetry that turns tanks into scarabs etc. - layers within layers - environments within environments
  • once you have seen a surreal or an art object then it starts popping up elsewhere?  like after seeing the surface of the moon in the binary area maybe seeing full moon when in the volcano transports you into the moon and when you look over the rim its nothing but sun and shadowed moon surface - eventually the environment morphs so much that the sun disappears and all is permanent twilight?
  • surreal star sequence - stars become figures like the constellations
  • the more the environment is in sync with your real environment like day/night/moon/tides/weather then the more surreal it is - because virtual links more with reality
  • speed up the cloud movement and behavior noticeably for the surreal and for the watching and for obvious movement of cloud shadow across the terrain
  • suddenly the screen goes to white and then your view is looking from above and diagonal - suddenly quiet - or a sense of wind - then the screen tilts and slides and hear wings flapping - when vision goes back to normal you can look up and see the crow - perhaps every creature does this to you - it would be very surreal and an environmental theme and a way to find something as small as a snail or at least a special one like a golden snail - the spooky Tomb Raider effect
  • squid or dolphins do flash transformations into mermaids etc.
  • moon rotates with discernible shapes across a surface that must be at least 50 moons wide during an hour - a scene transforms on the moon face or on a full moon or it rotates faster with a scene of something like running wild horses
  • could add stories in an alternate universe surreal way by doing all extra computer controlled characters by shadows on the ground - could have clouds wipe out any violent scenes - would be extremely easy to add this cheap but other world animation and story - extinct animals like saber toothed and woolly mammoths etc. - dinosaur
  • only the shadows from moon or other light source show people or animals that aren't there - moving around - very surreal and very easy to do versus animating the source of the shadows - this could be a lot of fun - what should we have our shadows doing? - maybe also our own avatar shadows starting to do their own thing - in the first stages of the program they would be pre-rendered shadows but later on real source from invisible animations and maybe interactive
  • make invisible portals transporting to another place or time - seasons of year - kind of like secret of the program the participants can tell each other about - where to find
  • adds a space that doesn’t really exist in the "real" world of the island - this would be great surreal surprise perhaps related to where last at - perhaps a parallel event from Nemo’s past that made him construct the area just in before transported - such as a place from child hood where he met a young girl - so there is an animated/video of her - - perhaps a triggered ephemeral blue shimmer near where the transporter is - like a beckoning or an interference from another consciousness
  • if a contributor wishes to stage a surreal event with lighting in a night environment - do it with portals - such as walking into the carousel area suddenly changes all to night like the change in terrain when you step into the snow version of the 3 Sisters
  • surreal previews or flashes - and deja vu - symbolism to use through out the participants exploration - previews and flashbacks to areas that are linked to where at - or moving toward at the moment
  • Atlantean writing and graffiti carved into the ceiling of the Observatory Alcove.  Anything like this should be changed on a daily basis like all petroglyphs rearranged etc. thru out the island.  Nothing is static.  All is fresh


For more on the reality of Nemo's Mind go to the Nemo's Theme page



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1999-2001 by H. Kevin Long - Nemo's Mind TM   all rights reserved
Welcome to the Nemo's Mind Design Document!