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Surreal Dream |
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"If you believe in your
dreams, at any level, then you will find more meaning and balance" |
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Surreal / Dream |
Overview |
- most of the details pertaining to surreal elements are in the
terrain descriptions
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Theme |
- why surreal? - for the art - for the mental aspect - for the
theme
- this adds the interactive elements to the art and architecture
- pure dream elements in the dream structures and the dream sphere
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Detail |
- explores a new "surREALity" - overdone weather and
colors and environments lends to surreal dream nature of program - a new theme in
surreality is dream and ...
- dream components of any culture explored
- participant is in a construct of Nemo's Mind - human art/human
condition meaning surreal events
- underground/caves have always been an
exploration of the subconscious
- being a construct of a specific mind with fixed
attitudes is ideal base for surreal and themes - Nemo was one of the
first global cause fictional characters and certainly one of the
best known
- land and objects shift over time, so nothing stays
the same. The lay of the land could literally be a conveyor
belt with uneven terrain running over an understructure of uneven
terrain and the flora and fauna stays within certain geographic
bounds. so the ancient road would end up shifting and
straightening etc. according to the changes
- any structure could be packed with more detail and art with
interactive elements - textures could move on walls to tell stories - columns could rotate
with scenes panning by that are wider than the surface of the architecture - structures
could transform from one architecture to another - one structure could show the evolving
design of its architecture as it did over hundreds of years
- surreal elements are concentrated around dusk - the magical time
of day especially to dream cultures and dream researchers
- not being able to see own body adds to the surreal and
concentrates interaction out of self - no use for hands in Nemos Mind
- some lighting effects like sun reflecting off ocean or sun could
be overdone in the surreal - notice me realm
- some surreal specifically for the morning like the haiku with
boy crossing bridge with the sun - haiku given audibly for a scene in a painting that is
animated - or by shadow on real terrain
- maybe all surreal is either underground or at dusk dawn -
consistent - just another detail that I already overlook but gives huge character to the
setting - another aspect is this accidentally becomes a cheap hook - participants are
conditioned to get on line when the most is happening in early evening - when most are
done with the day
- morphing terrain for the surreal - like rocks that suddenly
change into something recognizable and then back again - specially with the help of moon
shadows as part of the shaping - morph structures etc. - this would be great juxtaposition
for nature and man similarities - but no matter what - keep it beautiful and consistent in
themes - morph stained glass as a video show - influenced by the participant
- look over a valley at dusk/dawn/night and suddenly a zoom in to
a scene playing out below - a scene from something Nemo read etc. or even a scene from the
novel!! - cool The books in Nemos library all have the surreal scenes within them -
find the old books and use them for the scenes and poetry that turns tanks into scarabs
etc. - layers within layers - environments within environments
- once you have seen a surreal or an art object then it starts
popping up elsewhere? like after seeing the surface of the moon in the binary area maybe
seeing full moon when in the volcano transports you into the moon and when you look over
the rim its nothing but sun and shadowed moon surface - eventually the environment morphs
so much that the sun disappears and all is permanent twilight?
- surreal star sequence - stars become figures like the
constellations
- the more the environment is in sync with your real environment
like day/night/moon/tides/weather then the more surreal it is - because virtual links more
with reality
- speed up the cloud movement and behavior noticeably for the
surreal and for the watching and for obvious movement of cloud shadow across the terrain
- suddenly the screen goes to white and then your view is looking
from above and diagonal - suddenly quiet - or a sense of wind - then the screen tilts and
slides and hear wings flapping - when vision goes back to normal you can look up and see
the crow - perhaps every creature does this to you - it would be very surreal and an
environmental theme and a way to find something as small as a snail or at least a special
one like a golden snail - the spooky Tomb Raider effect
- squid or dolphins do flash transformations into mermaids etc.
- moon rotates with discernible shapes across a surface that must
be at least 50 moons wide during an hour - a scene transforms on the moon face or on a
full moon or it rotates faster with a scene of something like running wild horses
- could add stories in an alternate universe surreal way by doing
all extra computer controlled characters by shadows on the ground - could have clouds wipe
out any violent scenes - would be extremely easy to add this cheap but other world
animation and story - extinct animals like saber toothed and woolly mammoths etc. -
dinosaur
- only the shadows from moon or other light source show people or
animals that aren't there - moving around - very surreal and very easy to do versus
animating the source of the shadows - this could be a lot of fun - what should we have our
shadows doing? - maybe also our own avatar shadows starting to do their own thing - in the
first stages of the program they would be pre-rendered shadows but later on real source
from invisible animations and maybe interactive
- make invisible portals transporting to another place or time -
seasons of year - kind of like secret of the program the participants can tell each other
about - where to find
- adds a space that doesnt really exist in the
"real" world of the island - this would be great surreal surprise perhaps
related to where last at - perhaps a parallel event from Nemos past that made him
construct the area just in before transported - such as a place from child hood where he
met a young girl - so there is an animated/video of her - - perhaps a triggered ephemeral
blue shimmer near where the transporter is - like a beckoning or an interference from
another consciousness
- if a contributor wishes to stage a surreal event
with lighting in a night environment - do it with portals - such as
walking into the carousel area suddenly changes all to night
like the change in terrain when you step into the snow version of
the 3 Sisters
- surreal previews or flashes - and deja vu - symbolism to use
through out the participants exploration - previews and flashbacks to areas that are linked to where at -
or moving toward at the moment
- Atlantean writing and graffiti carved into the ceiling of the
Observatory Alcove. Anything like this should be changed on a
daily basis like all petroglyphs rearranged etc. thru out the island.
Nothing is static. All is fresh
For more on the reality of Nemo's Mind go to the Nemo's
Theme page
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Dolphin |
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