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  Shadowed Jungle
 

The initial design document has been waiting in the wings since 1999.  A decade.  Is the time ripe yet?  Is 3D beautiful enough yet?

 

 

  Shadowed Jungle
  Overview
 
  • the jungle far below the cliff rift on the Western side of the island may be shadowed until noon - some mist may not burn off until 2 in the afternoon
  • the location of Nemo's underground bunkers and the artificial tunnel to allow the mini-sub Dolphins to get to the Lagoon (only way into INMO island is through mini-sub dolphin)
  Theme
 
  • the excuse for the classic dark tropics - probably the very last place to be explored as it is passed up several times on the way to the subterranean sequence and on the way to INMO island
  • mysteriousness will be doubled by the shadowing and the shadow protected mist - this is a detail that will really shine in a future version of Nemo's Mind when the moving shadow line and the disappearing mist will both be in sync with each other
  • pays homage to Jule's Verne and spin offs that had giant creatures with giant crabs - something to lighten things up? but also juxtaposes with the territorial theme of the giant beetles
  Detail
 
  • later on in exploration of island the participant will find - further along the cliff going north-west are some animal corrals using the cliff as one side of the containment and parallels the symbolism of the enclosure of the bonsai - fits in with the development of the bunker complex and  maybe evidence of very small crops supporting Nemo's bunker complex
  • different ambient sound from day to night and quieter in the transition times - when lighting is cool - do a strategy like in the 3 sisters with a dome effect that pops up to make a certain area a night time only environment until engine handles actual day night physics
  • the next 2 subjects - the giant beetles and further down the page are the giant crabs - making a juxtaposition
  • around the entrance to Nemo's Bunker are some dilapidated first generation military tanks done in a Nemo style - overgrown with jungle -don't see until they start to move - with a surreal animation the tanks start moving and transforming into black beetles and brown beetles battling each other - clicking clashing, squeaking (kind of a classic out of the old 50's movies which were borne of authors like Jules Verne) - horned beetles locked in combat with lightning flashing (temporary weather just for the surreal sequences - suddenly disappear afterward) scarred up and broken the beetles transform back into tanks - so moments when they are half metal and twisted - animation continues as the jungle grows back over in quick time - and then sudden quiet
  • see rain and wind gusts dapple the moons reflection among the pools of water held in the carapaces of battle - muddy swamp place - at night the tanks animate back and forth between dilapidated tanks to beetle shells and unconnected limbs
  • maybe a hand scrawled message/poem on one of the tanks along the lines "all things are forever in combat"
  • tank poem glows at night - can’t miss it - when you go up close and read it - maybe reading it aloud makes the passive transformation happen - make the structure so the participant has to get close enough that they can't see the tank in front of them change to beetle carcass and vice versa
  • giant land crab game - good one for a party of people to tackle - to get some protected artifact - trying to sneak past giant crabs - have to move slow and listen to detect crabs and freeze when they are in vicinity - if caught then thrown back to outer edge of their domain radius - trees with plenty of branches touching or coming within vertical reach over and other branches is viable for a short distance to stay out of reach of crabs - until an alarm bird attracts attention of land crabs - perhaps an area of rocks that gets you half way there by hiding between them - you will end up with the classic adventure scene where the creatures claws are trying to reach you through the gaps - if in a safe spot then may have to use other participants to distract crabs so you can penetrate further into the target - this is a great very non game that makes for team work by distracting crabs - simplest game possible - cat and mouse
  • sound of a crab moving through the brush and seeing the trees swaying as it makes its way past would lend to some decisions
  • kind of a sly cross reference here - with giant beetles and giant crabs - they are both territorial games - but one of them is fun and the connection is true to human character
  • lightning strike produces fire source or at least the beauty of fire - be a cool one to watch after the storm from the cliff house - maybe see surreal visions in the fire

 

 

Keep Following the Trail..

In the middle of the Shadowed Jungle you can hunt for the entrance to

Nemo's Bunker

 

 

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  3LevelPlan 
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Welcome to the Nemo's Mind Design Document!
     Contents 
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