- later on in exploration of island the
participant will find - further along the cliff going north-west are some
animal corrals using the cliff as one side of the containment and parallels the symbolism
of the enclosure of the bonsai - fits in with the development of the
bunker complex and maybe evidence of very small crops supporting Nemo's
bunker complex
- different ambient sound from day to night and
quieter in the transition times - when lighting is cool - do a strategy like in the 3
sisters with a dome effect that pops up to make a certain area a night time only
environment until engine handles actual day night physics
- the next 2 subjects - the giant beetles and further
down the page are the giant crabs - making a juxtaposition
- around the entrance to Nemo's Bunker are some
dilapidated first generation military tanks done in a Nemo style - overgrown with jungle
-don't see until they start to move - with a surreal animation the tanks start moving and
transforming into black beetles and brown beetles battling each other - clicking
clashing, squeaking (kind of a classic out of the old 50's movies which were borne of
authors like Jules Verne) - horned beetles locked in combat with lightning flashing
(temporary weather just for the surreal sequences - suddenly disappear afterward) scarred
up and broken the beetles transform back into tanks - so moments when they are half metal
and twisted - animation continues as the jungle grows back over in quick time - and then
sudden quiet
- see rain and wind gusts dapple the moons reflection
among the pools of water held in the carapaces of battle - muddy swamp place - at night
the tanks animate back and forth between dilapidated tanks to beetle shells and
unconnected limbs
- maybe a hand scrawled message/poem on one of the
tanks along the lines "all things are forever in combat"
- tank poem glows at night - can’t miss it - when
you go up close and read it - maybe reading it aloud makes the passive transformation
happen - make the structure so the participant has to get close enough that they can't see
the tank in front of them change to beetle carcass and vice versa
- giant land crab game - good one for a party of
people to tackle - to get some protected artifact - trying to sneak past giant crabs -
have to move slow and listen to detect crabs and freeze when they are in vicinity - if
caught then thrown back to outer edge of their domain radius - trees with plenty of branches
touching or coming within vertical reach over and other branches is viable for a short
distance to stay out of reach of crabs - until an alarm bird attracts attention
of land
crabs - perhaps an area of rocks
that gets you half way there by hiding between them - you will end up with the classic
adventure scene where the creatures claws are trying to reach you through the gaps
- if in a safe spot then may have to use other participants to
distract crabs so you can penetrate further into the target - this
is a great very non game that makes for team work by distracting
crabs - simplest game
possible - cat and mouse
- sound of a crab moving through the brush and seeing
the trees swaying as it makes its way past would lend to some decisions
- kind of a sly cross reference here -
with giant beetles and giant crabs - they are both territorial games - but one of
them is fun and the connection is true to human character
- lightning strike produces fire source or at least
the beauty of fire - be a cool one to watch after the storm from the cliff
house - maybe
see surreal visions in the fire
Keep Following the Trail..
In the middle of the Shadowed
Jungle you can hunt for the entrance to
Nemo's
Bunker
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