| 
          
            
 The shadow by my finger cast Divides the future from the past. Behind its unreturning line The vanished hour, no longer thine. Before it lies the unknown hour In darkness and beyond thine power. One hour alone is in thine hands The now on which the shadow stands.   A great theme on time for a sundial inscription at the
        Observatory, but also great motivation for the moment 
        - whatever your endeavor - make it happen! sundial inscription from Wellesley College, Mass.Social Heart of the Island 
            The
          gathering place.  Explorers can pass through each other and
              change each other's avatars by this.  Maybe changing colors
              of dress etc."The Fall" as described in Island ReplicaNew Moon celebration with the "Green Flash" Symbols of Time, Space and
          Life 
          
             
            The Observatory serves as the social center of
            the island by its geographic placement, by the map of the island for
            users to reference to each other, spreading of rumors of island
            features to search for, evening sunset, access to the giant bonsai
            and the underground sequence,
            riding of the "Towers of Time and the 6 Directions"
            The Observatory area looks over the edge of the
            "Cliff Rift", and is flanked by 2 huge
            constructions.  One is metal (the Towers of Time and Space/6
            Directions) and the other is stone (The Monarch of the
            Slaves, and also the companion to the Tower as the symbol of Life))
            The Tower of Time and the 6 Directions is a 6
            pronged tower radiating from a central axis.  The axis is flush
            with the ground and rotates around the axis.  
            The Monarch of the Slaves is a giant whale of
            stone, the same dimensions as the brethren Nautilus submarine
            The Observatory is alive with babbling
            brook, dancing light (at night), and the tower song when it moves
            Green flash of the setting sun can only be
            seen from the Observatory on the night of every New Moon 
          
          Sensory Description 
          
            As the explorer tries to travel North and West
            you are funneled between the Volcano and the
            Cliff Rift into the area of the Observatory.  The explorer
            could also be following the ancient stone road that passes through
            the Observatory.   First the explorer will see a tower and
            its mysterious movement or hear a mysterious mechanical combination
            of noises that you later find is produced by the Tower of Time
            The forced angle of approach will allow you to
            have the Tower in your view for some 7 minutes before reaching the
            Observatory area.  The mystery of this movement beckons you onward,
            as from a distance you see either (depending on the cycle of the
            rotations) the falling tower sinking into
            the ground and then rising back up, or falling to the left side (like a falling tree) and the
            replacing tower rising from the right  (due to point of view on
            the rotation of a tower away from the observer).
            If the explorer is following the edge of the Cliff Rift
            and enjoying the view down to the Shadowed Jungle, then the Tower is
            within visual range even longer
            As you approach you see occasional and
            grouped human figures falling out of the sky toward the Observatory
            (see Island Replica below)
            Later on when the
            Explorer is down on the Shadowed Jungle the movement of the towers
            will still be visible and always calling to the Explorer
            The mystery of this movement beckons you onward,
            as from a distance you see either (depending on the cycle of the
            rotations) the falling tower lowering into
            the ground or falling to the side (like a falling tree) and the
            replacing tower doing the opposite (either rising straight up or the
            top rising from the side)
            As you come to the top of a small rise and the
            locale of the observatory, you see
            the silhouette of a whale lying on the ground before the Tower
            A stone road (explorer may have been following
            its ruins to the Observatory) passes under the tale of the Monarch
            (whale) and carved steps into the rock climb up to the head. 
            Following the ruins of the road Eastward will lead to the "Poison
            Lake".  At the site of the Oservatory the road is
            carved directly into exposed rock.
            Following the road Westward past the
            Observatory will run off the Northern end of the cliff and is a hint
            to dive into the ocean from there, the only way to continue Westward
            past the Cliff Rift
            You climb these steps that suggest the ripples
            of water (view from above).  The steps show the veins of the
            rock formations they are carved out of.  You see past and behind the Monarch a large artificial
            alcove carved into the rock base of the Volcano - from the alcove
            you hear the echoes of water splashing Monarch of the Seas  
          The first object the explorer encounters at the Observatory is the
            Monarch of the Seas.Nemo: 
            "The purple of royalty comes from
            centuries of quarrying the purple porphyry of Egypt and its use all
            across Europe and North to St. Petersburg, in temple columns and the
            sarcophagus of aristocrats.  With the rock I have found in
            ancient wrecks we create the Monarch of the Seas.  This whale
            is the monarch of all those that suffer the trampling of humanities
            greed"The Monarch straddles a gap in the ground - an extension of the
            cliff extending as a crack The Monarch is constructed of purple porphyry (coveted stone of
            ancient Europe and west Asia) taken from wrecks. 
            The jointing is rough and gives the Monarch an aged look, when
            accessing the inside of the Monarch it is evident the stones are
            held together by metal clamps pinching together carved
            protrusionsCarved into the skin of the whale are the scars of squid and
            harpoonThe Monarch has messages carved into its stone describing it as the
            "Monarch of the Slaves" who also is subjected by those who wish to
            rule all.  The purple stone is described in the carvings as the
            prized stone of, "would be monarchs", who enslave those of NE Africa
            to have it quarried, hauled, and placed upon the boats  Example possible inscriptions.  "Earth's monarchy is in
            the seas."  "This 'Monarch of the Slaves' is for those
            of the NE deserts of Africa, who suffered for this stone, and for
            all who yet suffer suppression."  North Africa is one of the slavery hotspots in the modern world
            and the Monarch lends an example of how slavery
            also came to N Africa from outside its present culture and is not just exclusive to the region. 
            Shows blame for all in the world versus just local culturesSuddenly the tower and the Monarch begin to move.  The Monarch's head begins moving toward you as the Tower begins to
            fall - it rotates from a point between its head and the belly. 
            While the tower rotates a new arm to the sky, the whale rotates
            horizontally about 30 degrees and a fog releases from the spout.  You see Explorers standing atop the horizontal tail of the Monarch
            as they look out over a sunken garden/park between the Monarch,
            Tower, Volcano alcove, and Cliff rift.  You see fellow
            Explorer's accessing the top middle of the Monarch from a nearby
            high point in the "wave" rock next to itThe Monarch also rotates to transport users from the cliff
            to the underground access to the Giant Bonsai (more life). 
            The Tower
            synched movement brings the head to a small pool in which Explorers
            wait to be scooped up in the mouth of the Monarch - then rotates
            back to a small plateau within a crack in the rift (access to the
            Giant Bonsai underground sequence)The explorer passes under the tail of the Monarch by using the
            ancient roadOn the garden side of the Monarch the solid stone surface of the
            area has a small rise carved (in the pattern of water ripples mixed
            in with the visual veins and mottling of the stone material) in steps and
            this can be used to step on the mid area of the Monarch when it does its
            rotation - the tail rotates back to a position above the bottom of
            the alcove and gives the social Explorer a great vantage of the
            whole Observatory.  The side of the tail away from the garden
            arches up so more explorers can stand on the tail and see over those
            that are between them and the gardenOn this side of the Monarch you can hear and see a fountain in an
            alcove carved into the volcano slope 
          
          Alcove 
          
            an open artificial "dent" into the
            side of the slope that blends into the rest of the volcano crater
            obviously a product of rock quarrying since the
            protrusions of the rock on the ceiling follow the shape of the blocks taken out - The
            sharp explorer will note the size of the blocks is the same
            dimensions used in the ancient road when it covers broken terrain
            and dirt (outside the Observatory area) - The quarried blocks aren't
            evident at the Observatory as  Atlantis Road
             is carved directly into
            the solid rock that forms the whole cliff area
            The alcove is outlined along the floor by
            the curved passing of the Atlantis Road which is a foot above the
            alcove floor
            All freshly exposed rock should have a
            different color than older exposed rock such as the road carved into
            the stone and the Alcove
            The artistic use of Alcove,
            besides a connection to the ancient road (blocks taken out to form
            the alcove) is its use as a huge light
            reflector.  It contains a lighted fountain that is
            reflected off the ceiling to cast moving light upon the Observatory
            at night
            images are suggested in the play of light on
            the alcove ceiling such as dancing dolphins or whales etc.
            The water off the fountain overflows on the Amphitheater
            floor and is held back by the ancient road which is carved a foot
            above the floor and flows over it.  The water is at least
            a foot deep to maximize the the water movement resulting from the
            fountain and therefore the movement of reflected light on the ceiling and
            projected out upon the Observatory grounds
            The water on the floor maximizes the light reflection
            off the bonfire fountain onto the alcove reflector and out onto the
            Observatory
            The water overflows through a break in the road
            and creates a small stream moving toward the cliff 
            in most conditions the abundance of water would
            be an easy excuse for fogging to lie over the gardens
            babbling brooks galore is the perfect
            background noise for enhancing conversation of explorers
            Atlantean writing and graffiti carved into
            the ceiling.  Anything like this should be changed on a daily
            basis like all petroglyphs rearranged etc. thru out the island 
          
          Island Replica 
          
            The 3D island map is in a sunken pool (near the
            cliff edge) so explorers get a good birds eye view of this room
            sized replica oriented in the same as the island it self
            The fountain stream feeds into this pool
            from the SE so the rivulets can emulate actual wave patterns of the
            ocean.  The "Whirlpool" (the outlet for the stream)
            emulates an actual whirlpool that can be seen out in the ocean to
            the NE of the Observatory 
            Can see the shadows of the submarines and
            whales moving in the waters
            The fall and movement of cloud shadows upon
            the island and ocean is copied onto the replica
            there are prism pointers on stands around the
            pool for use as pointers when explorers discuss their adventures on
            Nemo's Mind
            A giant sun dial is positioned to cast its
            shadow over the island replica.  The gnomon has the inscription
            "The gnomon lies upon the landscape of the mind"
            As the shadow of the sun dial moves over the
            island Explorers will know when the hot events of the day
            occur.  Maybe features that only materialize on the island at
            the hour and at the location pinpointed by the sun dial shadow. 
            Jewels set into the sun dial gnomon could pinpoint (Gnomon Flash) those spots when
            the sun gets the angle to hit them and shines thru..
            see the sun dial inscription above
            "Lets take a fall!"  One
            future possibility is to make the replica a portal view (camera
            view) of the actual island from above, including the actual waves
            used.  Then you have a great opportunity to have explorers drop
            into the portal and fall all the way back to the observatory at
            realistic rate and maybe even have controls to simulate sky diving
            motions.  Another reason to call this the Observatory
            Doing "The Fall" at the moment of
            a Gnomon Flash will transport the Explorers to the pinpointed event
            rather than back to the Observatory
            taking a fall through the portal would be a
            great way to watch an accelerated sunset and to see the island come
            up through moonlit darkness
            "Taking a Fall" should trigger
            clouds that are above the island to materialize so the explorer can
            fall through these
            To avoid total domination of the Observatory
            by the possible continuous falling of avatars out of the sky, the
            visual representation of the figures should dissipate at a
            reasonable height above the observatory and then to the observer
            they only fade back in when they alight onto the replica decking
            that surrounds the replica  
           
          Sunken
          Garden 
          
            In evenings and night, the sunken garden will
            become a pool of fog  from the fountain.  With swirls of
            shapes and movement that reveal different areas and parties of
            explorers down below.  The pool of fog will show off the 3
            dimensional beauty of the garden by having islands of terrain above
            the fog and the borders of the garden will be made to heighten the
            layering of fog over the garden
            Could play with the properties of the fog when
            an explorer is in it to make it stay thickest in the explorers
            forward vision and make the peripheral screen open up.  This
            could add an unconscious disconcerting feel to the experience. 
            The fog is something to experiment with
            The fog could also be a sound distorter so
            sources of sound and intensity could waver
            The water that pours through the
            "Whirlpool" of the Island replica  comes out of the
            Monarch side of the Garden slope and makes streams and pools
            throughout the gardens
            A sunken garden occupies the space between the
            Monarch and the Tower
            being sunken allows it to suck the explorer
            into its visual beauty as you see down into it from all other points
            in the Observatory area - but much of the time this garden would
            have some fogging from the amphitheater
            provides splitting and joining paths to access
            the 2 access points of the Tower - one is the formal side and one is
            the informal garden
            Formal garden has bridges, elevated
            walkways, steps, and stone paved paths.  Informal does
            not.  Formal has straighter paths and and "fill in"
            bridging like the Roman styled Atlantis Road.  Everything is
            golf course manicured, smooth slopes, bowls etc.
            The garden is more about the 3D terrain and the
            water than it is anything else about gardens, and the juxtaposition
            and blending of the informal and formal.  Controlled versus
            natural
              
          
          
          Towers of Time and Space 
          
            Sits on the cliff edge on a jutting of rock.
            the cliff edge is arranged so sun's travel through sky always casts
            the towers shadow down onto the jungle below (so jutting rock that
            tower sits upon has NS running cliff on North side and EW running
            cliff on the West side).  The tower is effectively a giant sun
            dial onto the jungle below
            The Tower is visualized as 6 towers joined at
            one center and radiating in the 6 directions or the 3D axis with
            termination points - the tower sits in a mechanical rotation/axis
            that is flush with the grounds of the Observatory with the cliff
            running under the 2 outer arms of the Tower, so the passenger decks
            of the Tower hang out over the space beyond the edge of the cliffs
            The Explorer can ride the Tower from one of 2
            points of access where 2 arms of the tower stop in horizontal
            positions (the 2 arms opposite those that hang out over the cliff
            edge) - these 2 arms alternate rising upward to the top spire
            position
            Each tower could be named to a theme of time
            and space?  And maybe in the 2 sets of 3 towers each they are divided
            by their movement scheme
            Every 5 minutes the aural environment is
            dominated by the sounds of the Tower's shifting - The movement of a
            large body through water - the creaking of metal pulled by gravity
            and pivotal points slipping - the sounds acceleration as the tower
            falls and movement of the large body and its fluted surfaces through
            air and wind - the smashing against water at ground level as the
            falling arm of the Tower is decelerated and creaks to a stop
            The sound forces you to look upon the tower
            continually in its relentless "March" through time (this
            sense is what the Tower of Time and Space tries to capture - the
            dominance of these qualities in the Observatory)
            Each tower has its own signature symphony of
            creaks, groans, water sloshing, air whistling
            Visually, you see one tower fall as the
            opposite arm comes up with water flinging out of its fluted surface
            and thrown outward over the garden/park while it comes to a stop in
            the vertical position
            the ends of the towers have a fluted surface to
            to throw water over the garden when they rise from the water
            catches.  The same rough surface rushing through the air for wind rush noise.
            The surface of the Tower is dappled with the
            flow of water down its surface for the first few moments of coming
            upright - water is accented by sun reflection or the lighting around
            the Observatory at night
            At night the water rich air of the Tower area
            fogs and continually looks like the air is falling - at day you have
            temporary rainbows as the fine spray settles to the garden/park
            5 minutes per tower movement is a long time for
            an Explorer to stay as a passenger - it is excellent for the social
            Explorer's - but requires 20+ minutes for a round trip (figuring
            this out is a good visual challenge for the brain :) - The Explorer
            can choose to simply drop out of the passenger space when the arm
            comes out over the cliff and do some Cliff Flying - so minimum time
            to stay in the Tower is 5 minutes (plus the time to rotate and
            boarding before the rotation)  
             Extra
            notes to collate
           add echoing in the caves to voices - maybe there is a a cheap way to take the
            participants voice and do an instant echo (not an echo that is delayed) right back out of
            that participants speakers as if in closed environment - make sure there are other
            opportunities for more environmental echoing     
          tiled floor map of island
            at cliff house is tiled because it is exposed to weather - a map at this central location
            encourages the sharing of information between the participants- a giant mirror and small
            parallel mirror could both point by reflected sun to same spot on the actual terrain and
            the tile map as pin pointer - outdoor tile map of island has light shining on areas of
            interest? From reflection splitter at high noon? off roof?tiles should be tiny square
            tiles of one color on each - as an artistic tribute to pixels - and kind of ancient Greek
            too - with dolphins depicted in the water etc. - make the volcano depiction with smokea nearby fixed giant
            shadow/sun dial - casts a shadow across the map in line with a line that runs across the
            middle of the map - big clue and teacher that a shadow is a constant as it runs in a
            straight line - the edge of map and the E-W line will have the E and W on the appropriate
            side - a right angle line through the middle could do the same thing for N and S - so use
            the sun dial as indicator of time and direction - the tip of the shadow always falls on
            the E.W. line and the hours marked on the line - in the earliest hours the shadow would
            fall on the Western part of the island - and where the shadow falls on a particular hour
            marking is a possible dictation of when surreal events happen across the island - so
            participant would realize they can predict events by looking at the hour marks on the EW
            line on the tile map - example the shadow falls in the region of the retreat cabin - late
            in the evening (Eastern side of island) - that would be when it has its most surreal
            animations - could also arrange all manifestations of Nemo's memory chronologically across
            island from east to west - so this means the light house would be moved over closer to the
            east side as a child hood memorysee the inscription for the
            sun dial here - initially even as a static piece of art
            - it will still give a message if the shadow tip is on the E.W. line - the upright that
            casts the shadow is called a gnomon - gnomon (said no man or no men) also means
            interpreter - could use this as a name for dream guides that plays on the artificial
            intelligence of the guidein the future the Sundial
            will actually work and accurately give the timegreen flash when sun sets
            on ocean - ocean horizon cant be a fixed point - must be able to see further out
            depending on height - from beach it will be a higher horizon but closer - ocean should
            always be darkest on the side away from the sun - with smooth gradient from the sun side
            where light is reflecting to viewer to the down sun sidecliff house pool only
            fluctuates with the pressure (combined with tide coming into sphere) coming from the
            condensation sphere - pool is fresh water from condensation spherehuge
            bonfire shaped water fountain only the water is fiery or molten liquid as bright as fire
            by the lighting used - overflow is minimal and runs in a mini garden stream to the edge of
            the cliff - so fountain provides some water to support the minimal desert garden - use the
            rock walls nearby etc. for reflection of the fountains light etc. for that night time
            party atmosphere around a bonfire only its water as in Nemo- a very cool addition to the
            cliff house for night time partying as the light bounces off the avatars and a park like
            setting and the ripples of the pool - the night party meeting place - the heart of the
            island with its floor mapped tile etc. - bonfire fountain makes splashing ambient sound
            and dancing fire light - another play on Nemos water as the be all versus the power
            of firepool is fed from fire
            fountain and fountain from a (water tower principle) holding area that is only released in
            the evening! Fountain feeds pool from one side and the garden and stream on other side -
            spill off from pool feeds back into lower part of garden that drops from the other side of
            fountain - perhaps I can use the extreme change of temperature in a high desert between
            day and night to mechanically allow the water to flow from the gravity feed to the
            fountain and at same time make it apparent to the observer2 gardens split off from the fountain going around each side of
            observatory toward cliff - one formal and one naturalreflecting pools to show
            off moon and stars (interactant would circle body of water just to see if moon is
            reflected) - over using these effects would work in the "sur-real-scape" - can
            go fantastical with richer colors and dont have to have the photo-realistic - pond
            reflection or glass reflection effect where you can see the ripples or through the
            glass/water or you can see the reflectioncondensation should leave
            mossy growth like outside my frozen button room - should be able to go up and rub the moss
            or condensation offAtlantis road goes by
            observatory as partial trail but able to track to observatory/ city of poison lake etc. -
            so you have to predict where roads heading is and look in direction to see lay of land to
            predict where to find more of ittiled floor map of island
            at the observatory/cliff house - each tile is a grid - put details other than just
            geography on it? - might be cool way to have a hunt for the needle in the haystack -
            telescope could have a pointer or site mechanism to focus on the tile map where the
            telescope is pointing when trying to find location of a reflection in the jungle below -
            could use lens for fire making or as defense of observatory - to locate the "crystal
            house" - reflect focused sun beam as a magnifying glass to burn through icerotating observatory house
            - has a cleared circle that shows obvious scraping or is elevated above ground -
            stationary roof on the mountain side - will expose a spiraling stair-case going downward -
            fog comes rolling up out- transforming into spiral staircase (crows nest occasionally)
            foggy/clouds with total darkness below - just enough lights attached to the stairs to glow
            in moss covered so they need to be scraped off by grabbing staircase and walking down - to
            show the dappled shaped ceiling dripping - entrance to staircase was opening of a pool
            until rotated to the staircase entrance - as you descend through the fog you begin to see
            lights below and start to a jungle develop below - then you drop below the cloud layer -
            its a rain forest - continual splattering of rain on the spiral staircase at it winds in a
            huge diameter downward - below is a huge gnarled oversized bonsai shaped tree that is
            perched on a huge rock in the middle of a rain-forest/tropics - noisy with rain - rain
            gets noisier as you get closer - at top of ceiling/entrance into enclosed environment you
            hit a button at the end of the stairs that rotates the house back to normal position and
            this connects to the spiral stair-case so you can continue downward - this is a one way
            trip unless someone above hits the control in the cliff house - a room sized bay window
            projects out from the cliff into or over the jungle from which hippo tubes can be seen -
            halfway down from the cloud a giant window on the cliff side - bottom of stairs are
            totally overgrown - cave of course is just massive/site seeing - make the orientation of
            the glass so it cant be seen from above at any angle - it should be a surprise seen
            either from corral area or from inside only - overhang may help with this - looking at
            overhang from the inside of glass would be cool and add more hugeness too visuals -
            boldness - massivegiant kite machine as a
            prelude to dirigible navigation etc. - you can send one person up if someone to reel you
            out and in off the cliff rim over the jungle to observe bunker entrance etc.see birds flying far below
            in the jungle and mist where sun hasnt reached - mist over the water ways is the
            last to burn off - great way to map waterways around bunker entrancecan see evidence of the
            crab paths in the swamps to the west from
            cliffs   
          
           Observatory
          Details v     
          evening temperature
          in the high desert is extreme and mechanically triggers a lighted
          fountain specifically designed to create a bonfire gathering feel.
          
           v     
          see birds flying far
          below in the jungle and mist where sun hasnt reached - mist over
          the water ways is the last to burn off - great way to map waterways
          around bunker entrance
          
           v     
          can see evidence of
          the crab paths in the swamps
          to the west from cliffs
          
           v     
          Make the base and
          landscape for the observatory out of the rock in place and blending
          into the natural shape  so the carved parts extend the natural
          pattern
          
           v     
          purple sunset of
          course
          
           v     
          from top of
          observatory have ground shadows and lighting that look like dolphins
          on waves etc. 
          
           v     
          make water from
          fountain connect to the island map at sun 
          dial so it can surround island representation by ocean!! -
          could have a relief map made from a terrain sheet rise out of ground
          when approached to replace flat representation! and then subside back
          down - could have actual waves and surf showing currents - so
          procedural texture of water reflection on sun dial gnomen - could also
          environment map onto the gnomen to make shiny other world texture
          
           v     
          from top of
          observatory have ground shadows and lighting that look like dolphins
          on waves etc. 
          
           v     
          make sure map of
          island and the skybox are oriented with recognizable features  need
          a fancy tilable as the border of map  have water of the fountain
          flow around the map of island from the direction of the actual
          currents that hit the island  the map makes this the
          center/heart/social meeting center of NM  the place where users
          will discuss what they have experienced  and as a chance to realize
          all they have done or yet to explore  must have the map
          
           v     
          sun and moon are at
          visibly moving speed  surreal speed
          
           v     
          have a dynamic light
          in sync with the sky box sun that casts shadow off the sundial gnomen
          onto the map
          
           v     
          have some natural
          terraced shapes of stone come down and continue in cut steps for cool
          flow and transition down to the pinnacle where the time observatory
          tower is
          
           v     
          could have secondary
          gnomens at the end of the primary gnomen to cast a different shadow
          unique to that hour and as par of the quick transportation idea to an
          area of interest that goes on at time of day  so secondary gnomen
          might cast a shadow that is associated with the event (might use
          filter light)  twisted metal post that when sun lines up on it 
          it casts a shape!!  The primary gnomen could have a hole in it (very wide to
          account for all sun angles) that falls onto the secondary gnomens!!
          and another secondary gnomen that shows the position of the event?
          might even be a glass ball that magnifies sun into brighter light 
          colored glass to project a certain color  or multicolored ball 
          when the event hits the observatory then the fountain turns fiery and
          throws off sudden light  this indicates the map will need to be
          huge to throw shadow from a gnomen to the rest of island map  so it
          will be a 3D terrain object that shows detail and colors of details
          such as crescent moons and items such as the observatory are tiny
          models  if too detailed for collision then put an invisible
          platform over map to walk on, cool surreal could even double as the 
          sky box for observatory
          
           v     
          sky box of
          observatory could include animated ocean as if it is glinting sun off
          of waves on the up-current/marsh side and in lagoon
          
           v     
          carve a shape into
          the rock for an area of the observatory that is the x axis of a shape
          or upside down such as a shell to reflect (tilted on side  - so cut into the slope) fountain light and cast moon and
          sunlight and then intersect it from the sides with entrances or
          natural cuts
          
           v     
          late day sun and
          terrain is a very detailed sky box - wont see the terrain detail
          until you come up to the edge of cliff - edge of cliff may be a
          bounding edge so bottom of sky box isnt visible and/or make base of
          cliff a heavy shadow to transition to sky box
          
           v     
          this terrain will be
          surrounded on 3 sides and extending down beyond the cliff by a huge
          sky box. A huge floor tile (not tiling, but actual tiles in style of
          greek) map of the Nemo's Mind island matches up with the terrain on
          the sky box (a promise of things to come) - On the 4th side is the
          slope of a volcano 
          
           v     
          initially the
          participant is bounded by the cliff edges and the volcano
          
           v     
          the observatory is
          our chance to show off some fantastical, grand, open air 
          architecture - balconies, staircases, etc. - could be a structure of
          the future as envisioned by Nemo - so showing a style dictated by his
          time and place with a futuristic vision
          
           v     
          maybe architecture
          is inspired by the actual nautilus creature
          
           v     
          make this
          architecture glow with full polygon ambience lighting
          
            
          
                      
          Tower
          
           v     
          observatory of time
          space  one hour water clock and the 6 directions and aligned to the
          cardinal directions
          
           v     
          giant pool is the
          reservoir for the fountain that spills down to a flow around the
          island 3D map and then into a water clock system that diverts to one
          of 2 paths  one path is informal and other is formal to the 2
          horizontal towers that start the user ride on a 30 minute rotation
          back to where they began  so outlet from pool is at depth to create
          pressure for fountain
          
           v     
          the water clock
          allows enough water each 10 minutes to bring that tower down to the
          bottom position in a rush of movement that is softened by water
          cushion at the end of the rotation  gathering pool of the tower is
          marked with 10 lines or a fancy marker pole to get down to the minute
          
           v     
          consider some way to
          put 90 degree arc of fans/sea shell shape of reflective material
          between the towers
          
           v     
          tower lighted
          windows could be color coded for knowing which part of the hour you
          are in 
          
           v     
          consider using the
          lower tower position as path to bonsai enclosure
          
           v     
          the 3 towers of each
          side could reflect the formal or informal theme of that side  6
          towers rotate at 10 minute intervals as a time clock  so a tower
          ride is 30 minutes  or cheat time by climbing terrain and dropping
          on top of the next tower to rotate upward and walk out to the end and
          drop on the observation platform  if you fall into the tower chasm
          then you still have access to the bottom tower and or the cut steps to
          access the middle of the tower which kind of floats and has rock cut
          to accommodate the spherical shape of the core  need something
          cosmic at the center core  perhaps stairs match up with entrance
          into core that is gravity righted inside stairs also offer a way to
          observe the mechanics of the rotation and hear it up close
          
           v     
          tower rotates on 2
          sling mechanisms on both sides of center that alternate depending on
          which side is being rotated -  water
          is used to trigger the rotation and bring that tower to the downward
          position and to cushion and slow the rotation at the end of the
          movement  lotsa sloshing
          sound during the rotation  the sling on the water clock side is
          also the trigger to allow the rotation when sufficient water is in
          place to move tower quickly downward  
          where towers contact the rotation slings, have a rotating
          sleeve with wheels on the tower to facilitate rotation
          
           v     
          could have the 2
          different sides rotate different speeds  one violent and one slowly
           overflow of water could gather under the waterclock tower and is
          already on the proper side to allow cushioning  might have the
          water fall out the bottom where the bottom tower projects out from the
          overhang and then falls down to the catch further down the cliff so it
          goes to the bonsai enclosure
          
           v     
          may want Water
          Shaft
          on the cliff side that is opposite the bonsai enclosure visible from
          the bottom tower
          
           v     
          tower rotation plus
          the motion of the observation platform could be set to catapult the
          user into the holding pool or over the cliff depending on which tower
          is used
          
           v     
          consider a way to
          use the shadow of the tower or magnified sun as another way to cast a
          marker of time or to point to an event  or have the shadow/beam
          fall into straight lines that are only straight from the vantage of
          the top  if into water then the water is heated and steams slightly
          at contact and is heated for the bonsai  and thus the steam that
          rises out of the bonsai enclosure
          
           v     
          during rotation you
          hear massive echoed splashing come out of the mechanism and the slam
          of water like waves when the water is compacted and spray of vaporized
          water shoots up and rides the woosh of air going up the side of the
          vertical tower which of course catches beautifully in the lights of
          the vertical tower
          
           v     
          could have a
          vertical split running length of towers splitting tower into 2 tones
          that is rotated on the y axis (when vertical) so can always tell the
          time of hour  so each tower is opposite to the tower that is lined
          up with it going in opposite direction  also defines the window
          placement with light coming through
          
           v     
          take a pinnacle of
          rock on the edge of an overhang cliff and cut an X straight down into
          it off the side of pinnacle so that cuts are visible and contrast to
          natural shape of rock and the veins show 3D volume over cut and uncut
          transitions!! 
          
           v     
          Possibly make each
          tower do something different that fits with its formal/informal nature
           such as telescope for one of the formals  a formal control of
          the environment to survey  possibly shape top of tower with
          cultural shapes such as lotus?  water  fire  earth  steam
           shapes?
          
           v     
          Between each
          rotation the energy produced by the rotation fades  so the light
          emitted through the windows down the length of the upright tower fade
           so at night it is very easy to tell when the next rotation is
          coming to hop on  very bright during rotation and when water sprays
          up sides and is carried by air draft upward past any viewers on the
          top
          
           v     
          Imagine echo of
          voices from the other towers such as voices coming down the tubes 
          including the sounds of rotation!!
          
           v     
          Tower shows wear and
          tear and rust and water
          
           v     
          Top of each tower
          hums differently to the vibration of the rotation plus air catches
          could make air hum through towers that carry far  perhaps funnel
          that cuts through the tube of tower to funnel air during rotation to
          get a harmonic sound
          
            
          
          
          Sundial and Island Mapv     
          tiled floor map of
          island at cliff house is tiled because it is exposed to weather - a
          map at this central location encourages the sharing of information
          between the participants- a giant mirror and small parallel mirror
          could both point by reflected sun to same spot on the actual terrain
          and the tile map as pin pointer - outdoor tile map of island has light
          shining on areas of interest? From reflection splitter at high noon?
          off roof? v     
          tiles should be tiny square tiles of one color on each -
          as an artistic tribute to pixels - and kind of ancient Greek too -
          with dolphins depicted in the water etc. - make the volcano depiction
          with smoke v     
          a nearby fixed giant shadow/sun dial - casts a shadow
          across the map in line with a line that runs across the middle of the
          map - big clue and teacher that a shadow is a constant as it runs in a
          straight line - the edge of map and the E-W line will have the E and W
          on the appropriate side - a right angle line through the middle could
          do the same thing for N and S - so use the sun dial as indicator of
          time and direction - the tip of the shadow always falls on the E.W.
          line and the hours marked on the line - in the earliest hours the
          shadow would fall on the Western part of the island - and where the
          shadow falls on a particular hour marking is a possible dictation of
          when surreal events happen across the island - so participant would
          realize they can predict events by looking at the hour marks on the EW
          line on the tile map - example the shadow falls in the region of the
          retreat cabin - late in the evening (Eastern side of island) - that
          would be when it has its most surreal animations - could also arrange
          all manifestations of Nemo's memory chronologically across island from
          east to west - so this means the light house would be moved over
          closer to the east side as a child hood memory v     
          see the inscription for the sun
          dial here - initially even as a static piece of art - it
          will still give a message if the shadow tip is on the E.W. line - the
          upright that casts the shadow is called a gnomon - gnomon (said no man
          or no men) also means interpreter - could use this as a name for dream
          guides that plays on the artificial intelligence of the guide v     
          in the future the Sundial will actually work and
          accurately give the time v     
          tiled floor map of island at the observatory/cliff house
          - each tile is a grid - put details other than just geography on it? -
          might be cool way to have a hunt for the needle in the haystack -
          telescope could have a pointer or site mechanism to focus on the tile
          map where the telescope is pointing when trying to find location of a
          reflection in the jungle below - could use lens for fire making or as
          defense of observatory - to locate the "crystal house" -
          reflect focused sun beam as a magnifying glass to burn through ice  
          
          
           The Garden Grotto
            
              v     ocean
          should always be darkest on the side away from the sun - with smooth
          gradient from the sun side where light is reflecting to viewer to the
          down sun side
              v     
          cliff house pool only fluctuates with the pressure
          (combined with tide coming into sphere) coming from the condensation
          sphere - pool is fresh water from condensation sphere
              v     
          huge bonfire shaped water fountain only the water is
          fiery or molten liquid as bright as fire by the lighting used -
          overflow is minimal and runs in a mini garden stream to the edge of
          the cliff - so fountain provides some water to support the minimal
          desert garden - use the rock walls nearby etc. for reflection of the
          fountains light etc. for that night time party atmosphere around a
          bonfire only its water as in Nemo- a very cool addition to the cliff
          house for night time partying as the light bounces off the avatars and
          a park like setting and the ripples of the pool - the night party
          meeting place - the heart of the island with its floor mapped tile
          etc. - bonfire fountain makes splashing ambient sound and dancing fire
          light - another play on Nemos water as the be all versus the power
          of fire
              v     
          pool is fed from fire fountain and fountain from a
          (water tower principle) holding area that is only released in the
          evening! So then the water clock tower only works at night - Fountain
          feeds pool from one side and the garden and stream on other side -
          spill off from pool feeds back into lower part of garden that drops
          from the other side of fountain - perhaps I can use the extreme change
          of temperature in a high desert between day and night to mechanically
          allow the water to flow from the gravity feed to the fountain and at
          same time make it apparent to the observer
              v     
          2 gardens split off from the fountain after going
          through the island map (as the ocean) (map has a full mountain versus
          a crater  so explorer wont have a clue) going around each side
          of observatory toward cliff - one formal and one natural  going to
          the towers which also reflect formal versus informal
              v     
          reflecting pools to show off moon and stars (interactant
          would circle body of water just to see if moon is reflected) - over
          using these effects would work in the "sur-real-scape" - can
          go fantastical with richer colors and dont have to have the
          photo-realistic - pond reflection or glass reflection effect where you
          can see the ripples or through the glass/water or you can see the
          reflection
              v     
          condensation should leave mossy growth  around towers
          - should be able to go up and rub the moss or condensation off
              v     
          Atlantis road goes by observatory as partial trail but
          able to track to observatory/ city of poison lake etc. - so you have
          to predict where roads heading is and look in direction to see lay of
          land to predict where to find more of it  
          
           Pool/Bonsai Shaft Entrance/Rotating
          Structureopening to the entrance pool shifts to a new opening
          that was under a sidewall - into an entrance to a descending
          stair-case - if a participant is inside the pool upon activation of
          the observatory rotation then they access a new above ground entrance
          after the structure rotates over the top of them to gain a new opening
          upwards into the Monarch v     
          new above ground entrance opens into access of upper
          Monarch  v     
           sun dial
          shadow across the tile ground map of the island  v     
          make sure the Observatory area has good view of island below  
             Keep Following the Trail..        
          While your at the Observatory Drop down into the Bonsai
          Enclosure  
            
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