3LevelPlan 
          Maps 
Welcome to the Nemo's Mind Design Document!
     Contents 
     VWNews 

 

See something new every time you read the Overview

 

  Informal Page
 

I thought some insight into the artistic and subconscious journey into Nemo’s Mind (at this stage, so far) would be additional authentication into why we need these virtual worlds - its all about the art coming to an artless society

 

 

  "The Very Informal, Very Abstract Nemo Page"
  Evolving from subconscious
 

I will take you on a little bit of my adventure to show how Nemo’s Mind is truly a product of the mass subconscious - the patterns hiding in all of us.

When I first started brain-storming there wasn't a Nemo aspect.  At first I was designing a game to be a virtual reality test of the character you are playing.  A test of teamwork and survival for the gamer and an artificial intelligent partner.  I really enjoyed brainstorming the possibilities with a computer operated character (that would stay in the role confined to the island survival scenario) that also doubled as a virtual reality test of your team work ability.  Sharing the experience seemed to enhance it (this later on developed into the basis for a chat environment). Since it was virtual reality (simulation of a simulation) and not a simulator of a real island - it started to sneak in some surreal artistic elements,  justified as insight into reasons for teamwork etc.  Then artistic elements such as the transforming statue started sneaking in, that could only be described as homage’s to humanity.  Eventually ideas (like the thunder radiating out from its source as a way to light up a decayed city into a new city and back to decayed as the thunder subsides - now in its first public version I have nixed the city) began to dominate the terrain more than any game playing element.  Somewhere in there the game play was also strange enough it could suddenly  be justified as the aftermath of a "Captain Nemo" type struggle. The beasts of burden such as dolphins and the oversized birds enslaved by the dual nature pacifist/warrior turn into enslavers themselves. I don’t know where this slavery theme came from but it was still a bigger influence on the terrain than the game play - fantastical creatures were not the center of the  story (so they went away too - but wouldn't the giant beasts in a 50's movie style plot fighting over the remains of a Nemo conflict aftermath be cool?) - something else was - broad themes began to dominate...

So that's where Nemo came in - everything had turned into his backdrop.  He was an excellent stage and his main contribution to this art piece is the island has now become the mind.  Now the surreal, dream, humanistic elements had free reign.  So I continued to do my research and of course one of the areas I had to look into was dreams.  Hold that thought for a moment.  Here is an example of how the brainstorming when in a purely creative moment would develop: I wanted to do lots of spheres and lots of art at the point when I let go of the whole game idea.  I thought it would be cool to have universal binaries. The participant could see 2 half domes created from one sphere.  With investigation the participant walks through the dome shell and sees one part of a duality and then walks out of and into the next and sees the other side of the duality. The binaries could go on and on. I couldn’t visualize a sensible place for these except that it would be in caves (subconscious). Thinking sphere, sphere, sphere, I put them in a perfectly round tube. And lets make them spiral through the tube and the participant wouldn’t even realize at first they are upside down or sideways and no longer restricted to a downside. (Try to keep in mind that I really am not fascinated by my own brain waves - but am fascinated by how some of these things did emerge in a very unconscious stumbling way - and the brainstormer [no that isn't a "word"] would be the last to realize where they were going)  So at some point the participant would look back down the tube and they have created a double helix - as each pair popped up after experiencing the previous pair).  So it was after visualizing this scene that it slowly dawned on me this was a DNA strand - and a fitting centric product of our duality fix on life.  Then I began reading my first dream book.  The research pointed out the use of a double helix as a dream encouraging image.  I steal this from Denise Linn’s "The Hidden Power of Dreams".  In the Dream Recall chapter she outlines a method called the 4 directions technique where she describes rising smoke as a dream association and then later in the method visualizing a double helix rising through the body. I couldn’t figure out where a method for dream recall could come up with a double helix until I realized it had to be associated with rising smoke.  Bingo - it was a natural image - not a modernistic and from that realization the binary tube/DNA tube goes straight up the inside of the volcano versus horizontal.  So first there were binaries, then they started to spiral, then the realization it was a familiar pattern, then discovering it wasn’t a result of creativity but the symbols within all of us. So now to me - to touch the symbols of the subconscious is the meaning of creativity. The only real creativity is how we express the art of something like the subconscious or DNA - and this is where virtual worlds can really take off.  That realization has unleashed a torrent of discoveries.  So that is an example of how that adventure has been going.  Nemo’s Mind has been extremely rewarding and it has become clear these are themes in all of us.  Millions of course have discovered this since the beginning of time and this genre is just a new/old way to bring us back to our minds.

Assuming that the rest of the brainstorming has roots - It was easy to start putting pieces together. I knew that somehow the transforming statue could have an ulterior motive that initially may not be realized by the participant, being art and all.  Should it be the Greek Woman standing among Greek structures and one of them is an entrance to the next part of the underground complex, or should it be the Chinese monk with hand down to the ground and hidden entrance up his sleeve?  What a silly question for someone exploiting the binaries concept.  So both became an entrance to the binary (DNA) tube.  Where do we put the dream/condensation sphere? Other than surreal animations there is nothing art about the dream sphere except in subconscious attraction. This would be the first underground stop. And we should start at the bottom, at the subconscious. Then climb higher for the rest, further out of the subconscious to the big picture - to the surface. So it goes Dream sphere then transforming statue to binaries and last the Earth representation in the...

  What about those sets?
 

It is also easy to see one huge influence on the architecture. Myst had a huge impact on the adventure gaming arena. The real contribution Myst made was in beautiful graphics and a style of technology on their sets, and they are surreal. The style of graphics has been continually copied and I sincerely think some of that style comes from the Victorian type sets mixed in with pre turn of the century hyped up machinery. Whether the creators of Myst know it or not - I think a lot of influence came from the movie that fascinated all of us from that generation: "20,000 Leagues Under The Sea". The project that became "Nemo’s Mind" certainly, unwittingly, fell under that spell.

  Hmm...
 

Let us hope we can give the credit to Jules Verne’s inventions and explorations which excited countless readers for more than half a century and to the rest of us by the movies. TO THE HOPE, we can take Nemo to the next level of emotional interaction. The anti-slavery theme still applies to the world today. And maybe this can be one of the first effective uses of technology to bring back dreams and their unheard messages

  P.S.
 

Since I began relearning an interest into the subconscious (something I lost from childhood when I was always fascinated by the thought of different parts of the brain) my dreams have become more detailed, suggestive, colorful, entertaining, and can even remember them on waking. A great adventure steering my waking adventure by highlighting issues and bringing attention, to areas and associations, that have been extremely enlightening - with out trying - simply letting it evolve by telling my self dreams matter - and week by week with the luck of the 7 day cycle I still enjoy exploring the crazy associations, the symbols, and images being brought out of my conscious life. I know each will balance off the other more and more.

(when is the 50th anniversary of Disney's "20,000 Leagues Under The Sea"?  2004)

 Contact          Copyright
 

 

 
 
  3LevelPlan 
          Maps 
Welcome to the Nemo's Mind Design Document!
     Contents 
     VWNews