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Informal Page |
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I thought some insight into the artistic and
subconscious journey into Nemos Mind (at this stage, so far) would be additional authentication into why we need
these virtual worlds - its all about the art coming to an artless society |
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"The Very Informal, Very
Abstract Nemo Page" |
Evolving from subconscious |
I will take you on a little bit of my
adventure to show how Nemos Mind is truly a product of the mass subconscious - the
patterns hiding in all of us.
When I first started brain-storming there wasn't
a Nemo
aspect. At first I was designing a game to be a virtual reality test of
the character you are playing. A test of teamwork and survival for the gamer and an
artificial intelligent partner. I really enjoyed brainstorming the possibilities with a computer
operated character (that would stay in the role confined to the island survival scenario)
that also doubled as a virtual reality test of your team work ability.
Sharing the
experience seemed to enhance it (this later on developed into the basis for a chat
environment). Since it was virtual reality (simulation of a simulation) and not a
simulator of a real island - it started to sneak in some surreal artistic elements,
justified as insight into reasons for teamwork etc. Then artistic elements such as the
transforming
statue started sneaking in, that could only be described as homages to humanity.
Eventually ideas (like the thunder radiating out from its source as a way to light up a
decayed city into a new city and back to decayed as the thunder subsides
- now in its first public version I have nixed the city) began to
dominate the terrain more than any game playing element. Somewhere in there the game play
was also strange enough it could suddenly be justified as the aftermath of a
"Captain Nemo" type struggle. The beasts of burden such as dolphins and the
oversized birds enslaved by the dual nature pacifist/warrior turn into enslavers
themselves. I dont know where this slavery theme came from but it was still a bigger
influence on the terrain than the game play - fantastical creatures were not the
center of the story (so they went away too - but wouldn't the
giant beasts in a 50's movie style plot fighting over the remains of a
Nemo conflict aftermath be cool?) - something else was - broad themes began to
dominate...
So that's where Nemo came in - everything had turned into his
backdrop. He was an excellent stage and his main contribution to
this art piece is the island has now become the mind. Now the surreal, dream, humanistic
elements had free reign. So I continued to do my research and of course one of the areas I
had to look into was dreams. Hold that thought for a moment.
Here is an example of how the
brainstorming when in a purely creative moment would develop: I wanted to do lots of
spheres and lots of art at the point when I let go of the whole game idea.
I thought it would be
cool to have universal binaries. The participant could see 2 half domes created from one
sphere. With investigation the participant walks through the dome shell and sees one part of a
duality and then walks out of and into the next and sees the other side of the duality.
The binaries could go on and on. I couldnt visualize a sensible place for these
except that it would be in caves (subconscious). Thinking sphere, sphere, sphere, I put
them in a perfectly round tube. And lets make them spiral through the tube and the
participant wouldnt even realize at first they are upside down or sideways and no
longer restricted to a downside. (Try to keep in mind that I really am not fascinated by
my own brain waves - but am fascinated by how some of these things did emerge in a very
unconscious stumbling way - and the brainstormer [no that isn't a
"word"] would be the last to realize where they
were going) So at some point the participant would look back down the tube and they have
created a double helix - as each pair popped up after experiencing the previous pair).
So
it was after visualizing this scene that it slowly dawned on me this was a DNA strand -
and a fitting centric product of our duality fix on life. Then I began reading my first
dream book. The research pointed out the use of a double helix as a dream
encouraging image. I
steal this from Denise Linns "The Hidden Power of Dreams".
In the Dream
Recall chapter she outlines a method called the 4 directions technique where she describes
rising smoke as a dream association and then later in the method visualizing a double
helix rising through the body. I couldnt figure out where a method for dream recall
could come up with a double helix until I realized it had to be associated with rising
smoke. Bingo - it was a natural image - not a modernistic and from that
realization the binary
tube/DNA tube goes straight up the inside of the volcano versus horizontal.
So first there
were binaries, then they started to spiral, then the realization it was a familiar
pattern, then discovering it wasnt a result of creativity but the symbols within all
of us. So now to me - to touch the symbols of the subconscious is the meaning of
creativity. The only real creativity is how we express the art of something like the
subconscious or DNA - and this is where virtual worlds can really take off. That
realization has unleashed a torrent of discoveries. So that is an example of how that
adventure has been going. Nemos Mind has been extremely rewarding and it has become
clear these are themes in all of us. Millions of course have discovered this since the
beginning of time and this genre is just a new/old way to bring us back to our minds.
Assuming that the rest of the brainstorming has roots - It was easy to start putting
pieces together. I knew that somehow the transforming statue could have an ulterior motive
that initially may not be realized by the participant, being art and all.
Should it be the
Greek Woman standing among Greek structures and one of them is an entrance to the next
part of the underground complex, or should it be the Chinese monk with hand down to the
ground and hidden entrance up his sleeve? What a silly question for someone exploiting the
binaries concept. So both became an entrance to the binary (DNA) tube.
Where do we put the
dream/condensation sphere? Other than surreal animations there is nothing art about the
dream sphere except in subconscious attraction. This would be the first underground stop.
And we should start at the bottom, at the subconscious. Then climb higher for the rest,
further out of the subconscious to the big picture - to the surface. So it goes Dream
sphere then transforming statue to binaries and last the Earth representation in the...
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What about those sets? |
It is also easy to see
one huge influence on the architecture. Myst had a huge impact on the adventure gaming
arena. The real contribution Myst made was in beautiful graphics and a style of technology
on their sets, and they are surreal. The style of graphics has been continually copied and
I sincerely think some of that style comes from the Victorian type sets mixed in with pre
turn of the century hyped up machinery. Whether the creators of Myst know it or not - I
think a lot of influence came from the movie that fascinated all of us from that
generation: "20,000 Leagues Under The Sea". The project that became
"Nemos Mind" certainly, unwittingly, fell under that spell.
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Hmm... |
Let us hope we can
give the credit to Jules Vernes inventions and explorations which excited countless
readers for more than half a century and to the rest of us by the movies. TO THE HOPE, we
can take Nemo to the next level of emotional interaction. The
anti-slavery theme still applies to the
world today. And maybe this can be one of the first effective uses of technology to bring
back dreams and their unheard messages
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P.S. |
Since I began
relearning
an interest into the subconscious (something I lost from childhood when I was always
fascinated by the thought of different parts of the brain) my dreams have become more
detailed, suggestive, colorful, entertaining, and can even remember them on waking. A
great adventure steering my waking adventure by highlighting issues and
bringing attention, to areas and associations, that have been extremely enlightening -
with out trying - simply letting it evolve by telling my self dreams matter
- and week by
week with the luck of the 7 day cycle I still enjoy exploring the crazy associations, the
symbols, and images being brought out of my conscious life. I know each will balance off
the other more and more.
(when is the 50th anniversary of Disney's "20,000 Leagues Under The Sea"?
2004)
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