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Social Vision |
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time is sand - sand is glass - glass is silicon - silicon is crystal - crystal
is digital - digital is vision :Elements of
Focus: time and vision |
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The Social
Vision |
Intro Hype |
- Nemos Mind will easily become a virtual world, but
can also be used privately over net connections for environment chatting - within
global
subconscious and artistic themes - it will use a 3D engine to enhance the
interactivity and beauty of the environment "walking around in a conversation
piece"
- Nemos Mind is an artistic, natural terrain construct, of a
fictional character's conscious and subconscious dream world - the themes in this, art
house chat program, are based on the anti-slavery/anti-hero "Captain Nemo" of
Jules Vernes "20,000 Leagues Under The Sea" (also a player in Jules
Vernes "Mysterious Island" novel - revealing more about the overly
mysterious Nemo)
- overall theme is centered on the natural beauty of a multi-biome
island (the mind is an island surrounded by the transforming mysteries of the deep) with
strong global representation by our cultures through emulated architecture and interactive
exploration of universal themes
- the level of 3D ability is now at the ooh and ah point - the
engines have developed for years into pure beauty - but no one has taken it and used it
for its most obvious application - pure appreciation of its ability to expand on
interactive art
- this program will become a virtual world in time - we will
develop a future part of the virtual world by constructing a piece of art that can be used
as a hyped up chat world - the very first version can be useable with voice programs
already in place on the net - then there is always good old text chat within the program -
works better in this program than in the social games - Microsoft will be adding voice net
communication with Direct X 8 - also very likely voice will become a feature of the web
browser - the net will become very popular as enhanced, free with net connection, long
distance phone calling - over the next 2 years
- as a piece of art - reflecting on the human condition as one of
its themes, Nemos Mind will carry a message against human suppression just as Jules
Vernes character "Nemo" did - part of the theme is the internal conflict
in Nemos Mind just like it is in the global issues - reflections - scientific mind
versus the dream mind versus the pacifist versus the disciplined soldier...
- oriented to professional application and casual use of chat
program in an effortless (it automatically logs into servers etc.) user friendly virtual
world setting - at the same time pure art - the user will be doing something unique and
distinguished - they will be wandering in a conversational piece and eventually the
program will evolve into a very high art form as all virtual worlds settings will
eventually be
- if you are unfamiliar with the latest first person virtual 3D
gaming engines then check out the visual ability at Genesis3D (download the demo!)
keep in mind these graphics are usually restricted to insure fast game play - we can add
more detail in a slower environment and still keep a smooth frame rate
- this new medium will make use of music like a movie and some
surreal animations and even a little unobtrusive poetry - add this up with the beautiful
art and terrain that can be inserted in 3D and you have a total new surreal artistic
experience you can share with others - as you hear the echo of your fellow explorers
(simulated within a structure in 3D audio) on Nemos Mind
- beautiful, interactive, socially engaging
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Future of Chat Terrain |
- the first application of the virtual worlds has been and will
always be dominated by use as a chat terrain - as they become a popular feature of the net
- then other applications of the virtual worlds will grow
- a 3D chat terrain is a natural evolvement from a look at the
on-line community, VRML based virtual worlds, and the future elements of virtual worlds:
fast 3D graphics, speech recognition, virtual agents, and advanced camera controls - so
chat terrains will be a natural progression from the web environment's own path
- the chat terrain will become tomorrow's long distance phone call
- the virtual world alternative to face-to-face type video phone - but also because the
phone call will be enhanced by the interactive environment - the scheduled regular
conversation can become a platform for using exercise machines while talking to family
members - so longer conversations that serve multiple purposes - business meetings in an
environment that can relax and distract as needed
- people will still want the mystery or non-confrontation of not
seeing each other face to face - less self conscious- so 2 industries will emerge - video
conferencing versus next step in the evolving chat room - virtual worlds will be like a
costume ball
- art will, as always gravitate toward global consciousness themes
as a part of a consistent theme within each virtual world - the art that consistently
survives is of nature or humanity
- this program will become a successful self driven work of using
todays evolving editable 3D game engines - virtual worlds can be even more
graphically detailed because it doesnt have the limitations of a fast paced game
eating up CPU cycles with fast movement through the terrain and the extra cycles to track
all the gaming aspects
- this adds up to a socially encouraging environment - a socially
constructed virtual world
- interaction in a party seems to be crucial in any entertainment
- and voice is everything
- player knows the virtual world takes place in a huge continuous
world with weather and living entities, has the latest in voice recognition/voice response
and in far future intelligent agents such as in Nemos Mind would be dream
guide
Closely related is the "New
Social Art"
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1999-2001 by
H. Kevin Long - Nemo's Mind TM
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