Welcome to the Nemo's Mind Design Document!


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  New Social Art

Much of the Worlds first experience with state of the art 3D will be through a chat terrain - the lighting, detail, transparency, animation...



  New Social / Cultural Art From
  The Evolving Virtual World Art
  • art implies theme - global consciousness issues will be a part and add something to talk about, and have an influence on the issue targeted - Nemo’s mind naturally deals with suppression and will promote the New Moon philosophy of tackling global issues as a part of its opening user interface screen
  • individual virtual worlds will be evolved through the years - once a base for a chat terrain or other application of a virtual world setting is in place - it will have to evolve to keep interest and to keep the program up with the latest technology - newer ways to interact with the art that's already in place - a virtual world can’t become a high quality piece of art - with out years of evolving - eventually reaching the height of pure art
  • only by evolving can we include so much detail, art and construct from Nemo’s mind that it will be a proud extension of Jules Verne himself - these virtual worlds will become popular enough that people will want the art and technology updates
  • Nemo’s Mind could be one of the first or even better one the best chat programs with a theme to walk in
  • in 5 years this genre/media will be an effective part of the global culture by widespread use of voice recognition to language translation communication - global communicative barriers will drop - that has to be a good thing
  Social Aspects of Nemo's Mind
  • an avenue for chat characterized primarily by rich outdoors settings and beautiful art to interact with - constant voice interaction and meeting people or family - a new form of interactive meditation/visualization/thinking
  • interactive conversation and decisions - spur interactive thought - Nemo’s Mind could lead the explorer to make judgments of themselves by interaction with environment and others - as true art it is reflections of nature, self and community - beautiful environments/social conversation pieces/social interaction - myth
  • word of mouth within the chat program - interactive elements participants will want to share - where to go and how - discoveries found, artifacts to collect, a few puzzles (exploratory not game type mysteries) such as getting sub or dirigible - getting into INMO island
  • chatters will be aware of artifacts thrown into the sphere that they haven’t found and will ask directions to finding - such as directions to fire rock for Native American artifact - some will be roaming artifacts like the golden/rainbow snail so will have to find by luck
  • virtual world's break across social conventions - like a17 year old playing guide to 2 elderly might be more likely in this setting than in reality
  • everyone starts at Genesis beach and then once they name an area verbally (or by saving) then they can start at that known area - so the old hands can always come back and play guide to the newbies
  • always interaction either with the environment or chatter interaction - chatting about the terrain, art, and themes - images and terrain so realistic explorers will discuss its reflection of reality
  • participants could have crab races - colorful unique ones - could have mini-sub races from the river of death to the river of life - applications in a social setting are without limits - frog hunt anyone? - who can find it by sound first - social based games are inherent when you have multiple participants
  • various activities such as sliding down glacier or rotating cliff house - some requiring 2 people to operate - sharing vehicles such as subs and dirigibles
  Appeals to all social levels - Non or Casual Gamer
  • huge cultural disdain for gaming - this is the 3D program for people who get motion sick trying today's fast paced first person games - the walk speed and mouse speed as control of view is slowed down to prevent nausea and disorientation
  • why this program then? people are intellectually resistant to games and especially the computer and its games - complicated games can also be seen as an ego threat like chess - so bring them the best of gaming industry’s interactivity and then they can get hooked on the chat programs beauty - like Myst with a social and 3D aspect - all beauty and no game
  • trying out today's 3-D is always seen as a great experience visually - a chat terrain can give that - with out the complication and skills of gaming - Myst quality graphics in a virtual world/virtual reality - any one can play it - not just expert gamers
  • don’t want to explain anything that the participant wouldn’t know - its not a game - its natural - low key - a party of 5 could do the island as a meeting place
  • the easier it is to use - the more the suspension of disbelief and immersion into mystery/surrealism and different state of mind/escapism
  • besides being harder to combine as gaming elements (as far as vehicles) the game industry has had limited success mixing air water and land travel because it changes the whole focus of the game - difficult for a game - but this program would be on e of the first too combine all of them successfully - Nemo’s Mind will have slow moving subs and dirigibles
  • the reward for exploration and navigating is beauty and interactive objects and terrain
  • a rich environment that teaches about its own characteristics without realization - this is immersion - suspension of disbelief
  • what generation won’t eat up a chat world named "Nemo’s Mind"
  The Audience is Ready
  • until now there was little motivation for widespread use of an interactive program because the lack of graphical beauty couldn’t take place of a lack of game play - and because of the lack of voice chat - but now the graphic ability and social aspect can displace the need for game elements
  • virtual world chat is already being done by Everquest and even Microsoft this Fall will have an on-line role playing game - look for areas to back up with research or surveys/polls - to push product
  • this is the way to meet people or do something different from the usual video phoning - face to face is intimidating and isn’t the next step from today's faceless text chat
  • there is a need for simple "ooh" and "ah" graphical programs - also the older generations are coming on line, who will appreciate simpler exploration - this work of art goes for the masses who are just know getting the latest cheap machines and don’t know what to do with um - and looking for some kind of beauty to show off on the machine - big business continually overlooks the new social aspects of their applications - AOL, ICQ, with Microsoft trying to play catch-up
  • people are ready for an alternative interactive entertainment chat program in a crowded game market - they just want the chat and the graphics - why hasn't this genre been nailed down already? - its a known fact the game industry often ignores the general population and the potential new participant who is intimidated - also the industry just overlooks new possibilities and then starts scrambling
  • majority of users may have never experienced interactive media or graphics - they will be fascinated by each others reflections across small pools - like fascination with the quality of Myst's graphics
  • especially suitable for intimidated seniors and the technophobic - and for those that want an entertaining chat while doing the exercise machine
  • veteran game designers say violence is overrated and needs to be replaced by exploration - Nemo's Mind is exploration on many levels - it is depth with out unnecessary complication - Nemo's Mind doesn't operate off the principle that variety and quantity mean fun - it can undermine overall design - doesn't lose sight of the sound interactive experience or the theme/story
  • virtual reality is adept at altered states of consciousness - the way we receive stimuli - this hasn't been fully explored in the entertainment industry - since social interaction has been limited by technology
  • a sophisticated non violent true social-exploration
  • is this the program that will get relatives buying each other 3D cards and faster modems so they can rook others into their passion for 3D interactivity? A step beyond just word of mouth - lots of technophiles out there who want to share - lots of people with 3-D cards sitting in their computers now and don’t even know it
  The Social Vision
  Intro Hype
  • Nemo’s Mind will easily become a virtual world, but can also be used privately over net connections for environment chatting - within global subconscious and artistic themes - it will use a 3D engine to enhance the interactivity and beauty of the environment "walking around in a conversation piece"
  • Nemo’s Mind is an artistic, natural terrain construct, of a fictional character's conscious and subconscious dream world - the themes in this, art house chat program, are based on the anti-slavery/anti-hero "Captain Nemo" of Jules Verne’s "20,000 Leagues Under The Sea" (also a player in Jules Verne’s "Mysterious Island" novel - revealing more about the overly mysterious Nemo)
  • overall theme is centered on the natural beauty of a multi-biome island (the mind is an island surrounded by the transforming mysteries of the deep) with strong global representation by our cultures through emulated architecture and interactive exploration of universal themes
  • the level of 3D ability is now at the ooh and ah point - the engines have developed for years into pure beauty - but no one has taken it and used it for its most obvious application - pure appreciation of its ability to expand on interactive art
  • this program will become a virtual world in time - we will develop a future part of the virtual world by constructing a piece of art that can be used as a hyped up chat world - the very first version can be useable with voice programs already in place on the net - then there is always good old text chat within the program - works better in this program than in the social games - Microsoft will be adding voice net communication with Direct X 8 - also very likely voice will become a feature of the web browser - the net will become very popular as enhanced, free with net connection, long distance phone calling - over the next 2 years
  • as a piece of art - reflecting on the human condition as one of its themes, Nemo’s Mind will carry a message against human suppression just as Jules Verne’s character "Nemo" did - part of the theme is the internal conflict in Nemo’s Mind just like it is in the global issues - reflections - scientific mind versus the dream mind versus the pacifist versus the disciplined soldier...
  • oriented to professional application and casual use of chat program in an effortless (it automatically logs into servers etc.) user friendly virtual world setting - at the same time pure art - the user will be doing something unique and distinguished - they will be wandering in a conversational piece and eventually the program will evolve into a very high art form as all virtual worlds settings will eventually be
  • if you are unfamiliar with the latest first person virtual 3D gaming engines then check out the visual ability at Genesis3D (download the demo!) keep in mind these graphics are usually restricted to insure fast game play - we can add more detail in a slower environment and still keep a smooth frame rate
  • this new medium will make use of music like a movie and some surreal animations and even a little unobtrusive poetry - add this up with the beautiful art and terrain that can be inserted in 3D and you have a total new surreal artistic experience you can share with others - as you hear the echo of your fellow explorers (simulated within a structure in 3D audio) on Nemo’s Mind
  • beautiful, interactive, socially engaging
  Future of Chat Terrain
  • the first application of the virtual worlds has been and will always be dominated by use as a chat terrain - as they become a popular feature of the net - then other applications of the virtual worlds will grow
  • a 3D chat terrain is a natural evolvement from a look at the on-line community, VRML based virtual worlds, and the future elements of virtual worlds: fast 3D graphics, speech recognition, virtual agents, and advanced camera controls - so chat terrains will be a natural progression from the web environment's own path
  • the chat terrain will become tomorrow's long distance phone call - the virtual world alternative to face-to-face type video phone - but also because the phone call will be enhanced by the interactive environment - the scheduled regular conversation can become a platform for using exercise machines while talking to family members - so longer conversations that serve multiple purposes - business meetings in an environment that can relax and distract as needed
  • people will still want the mystery or non-confrontation of not seeing each other face to face - less self conscious- so 2 industries will emerge - video conferencing versus next step in the evolving chat room - virtual worlds will be like a costume ball
  • art will, as always gravitate toward global consciousness themes as a part of a consistent theme within each virtual world - the art that consistently survives is of nature or humanity
  • this program will become a successful self driven work of using today’s evolving editable 3D game engines - virtual worlds can be even more graphically detailed because it doesn’t have the limitations of a fast paced game eating up CPU cycles with fast movement through the terrain and the extra cycles to track all the gaming aspects
  • this adds up to a socially encouraging environment - a socially constructed virtual world
  • interaction in a party seems to be crucial in any entertainment - and voice is everything
  • player knows the virtual world takes place in a huge continuous world with weather and living entities, has the latest in voice recognition/voice response and in far future intelligent agents such as in Nemo’s Mind would be dream guide



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Welcome to the Nemo's Mind Design Document!