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Navigation
Scheme
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Final
character quote from a manuscript version of "20,000 Leagues Under The
Sea":
"Who has ever been able to sound the
depths of the abyss?"
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Exploring Nemo's Mind |
Linear
and open exploration |
The Maps page will also
help explain the navigation routes through Nemo's Mind
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The navigation through
out this virtual world is a controlled mix of linear and
non-linear exploration. This combination strives to make the
explorer "miss" some areas so there is something to find
or hear about later on. This will also give the explorer a
sense that they will never quite find everything of interest in
Nemo's Mind. A very simple example is to make the Eastern
beaches flanked by steep enough slopes that they will beckon the
explorer to abandon the beach and miss the first Dream
Set at the end of the beach
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The sense that there is
always somewhere the explorer has not visited will force the non
social explorer to do some communication and then by the time they
slow down on exploration then they will be more comfortable with
"talking to strangers" and maybe even use it as a
communication platform with known relations
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Wide open terrain on land and underwater equals
adventure and the natural desire to explore
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Refer to the Maps and hit
the Barriers tab to to see the natural barriers that exist on the
surface of the island
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The explorer could have a way of recording
their coordinates at any moment (and labeling them) and then
passing on favorite locations to other explorers
- Nemo's Mind should become the embodiment of humanity and
beauty. It is the full focus on beauty that will bring
the explorer's back continually over the years.
- Maximizing the beauty. Some general environmental
ideals: motion, color, interaction, ambience,
architecture, nature. An example of the use of
one of these criteria is the idea that every scene must
maximize movement by the use of water reflected light or
wind movement on plants etc.
- The broadest possible description of the explorer's
journey is navigation first by foot and then must access a
personal mini-sub "Dolphin" for any underwater
adventures and this is also the only way to access the
aerial navigation by personal dirigible.
- Nemo's Mind has carefully controlled navigation.
Users will see personal dirigibles and talk to fellow users
and hear about the “mini-sub” dolphin and the Nautilus
as modes of transportation that they will be able to find
and use.
- Does borrow some game (or life elements?) elements, such as goals.
Funneling -The navigation has controlled exploration
points and drives exploration by being goals to reach modes
of transportation or new areas.
The navigation is not linear but does have some
funnel points. The
areas of general constriction in movement are large enough
the user will miss features.
So the user has reason to revisit the regions of the island.
This leaves them more to find when they get their
personal dirigible. Gives
accomplishment and attaining what others who tell you about
these explorations have.
You can see dirigibles in the sky and hear about
mini-sub dolphins that each explorer can attain.
And of course there is always finding the Nautilus,
which the mini-sub dolphin can locate for you for a
secondary (social mode) way of underwater exploration and
the only way to access certain underwater features.
Land
Navigation
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The explorer first hits Genesis Beach in the
S.W. section and is funneled to the East by the cliffs.
Within the area between water and cliff is a large belt of jungle
for exploration
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If the explorer tries to swim West from Genesis
beach then the current coming from the S.W. will push them along
the beach until being caught in a corriolis on the W. end of the
beach created by an out jutting rock that is the S. beginning of
the Cliff Rift that splits the island into the E. and W.
side
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As the explorer moves East and the beach curves
Northward then they can move inland or follow the beach N. until
it curves back to the W.
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Huge open exploring in the center of the island
is only blocked by one strip of cliff stretching from the 3
Sisters Mt to the North shore. This forces the explorer to
go south or north and leaves more open terrain on all sides to hit
later. Explorer has a good chance of missing huge sections
of terrain this way
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The Cliff Rift is a natural barrier coming from
the West side but when the explorer first encounters the Rift they
may entertain the idea of dropping off the cliff to get past the
Rift when coming from the East side. To prevent this and to
give a fast way of traveling from North to South along the Rift
and to introduce a fun activity.. the explorer will find that
jumping off will lead to a bungee like experience where they can
fall almost to the bottom and then sling shot back upward and with
normal movement controls and yoyo their way along the cliff face
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The Cliff Rift forces funneling between the
cliff and the volcanic crater. This is where the Observatory
sits and can't be missed. The explorer can share information
with others gathered here and will find that this is the social
heart of the island
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Only way past the Cliff Rift going W. is to
jump off the Cliff Rift at the very N. end where the ancient road
falls off the end and into the water below. Jumping into the
water at this point will pull you toward the shore of the West
side of the island
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The West side is all open exploration and the
explorer is trapped on this side until accessing the Underwater
section.
Under
Water Navigation
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only way to progress at this point is to find the entrance to
Nemo's Bunker which is in the middle of the West side
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When the explorer reaches the end of the Bunker
they encounter a glass wall into the Lagoon. There is a way
to get from here to an underwater dome in the lagoon and then
enter the water it self after donning dive suits
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Lagoon exploration is limited to the bottom
walking of the old fashioned dive suits
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The only way to access the deepest end of the
lagoon and to get to OMEN island is by stepping into the gas
column of bubbles rising from a vent. Before learning to
manipulate their flight up the bubble vent the explorer will end
up into the deep part of the lagoon but will note that they can
probably reach the suspended walk way that reaches OMEN island
(perched atop the reef) if they can leave from that side of the
bubble column
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From the suspended walkway the explorer can
access OMEN island and get their own personal mini-sub
Dolphin. They can only leave from the ocean side of Omen
island and can't access the Lagoon
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The explorer can go anywhere in open water and
to Atlantis by following the ancient road that drops off the N.
cliff Rift
Under
Ground Navigation
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To access the underground areas the min-sub
Dolphin can get into the underground River of Life and the
underground River of Death at high tide where they spill out of
the S. end of the Cliff Rift. The River of Death appropriately
dead ends at Poison lake in the interior. The River of Life
ends at the middle of the Cliff Rift after surfacing in the W.
side of the island. To go further, the sub can go through
some water locks and then rise up the glass encased water column attached
to the cliff rift and then hook up to some tracks to roll along
into the Underground Sequence.
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The Underground Sequence is a linear
exploration until resurfacing under the volcanic crater lake
Aero
Navigation
For more information on the navigation scheme
and development see the Maps!
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Contact
Copyright
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