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Interface |
- opening shell interface promotes the credits of the contributors, this
design document to further Nemos Mind evolvement, the New Moon philosophy, and
ability to e-mail a friend a letter with link to the download, and graphic/audio options-
a great startup screen is a moving background such as pre-historic symbols
or petroglyphs and the words
Nemos Mind scrolling across the screen against the moving background - and the
buttons for the credits etc. on top - may even have a 3-d room to walk around in and read
about it with visuals and maps - 3D room might even have some info on the Nemo theme
hooking into world suppression and slavery - see 3
Level Plan
- hookup with partner or more by ICQ or through program startup to
give each other IP addresses etc.
- option to do as a solo explorer (or with an intelligent
agent/tourist guide later on)
- select an avatar from the program or download newer
models from net - could even find custom artists to make one to order (also free modeler
programs floating around net for specific programs) RPGs will soon allow custom
characters so this will become big soon)
- starts at Genesis beach or last location from previous use or
when voice recognition comes in then the user can personally
"name" an area and then return by telling computer where
you want to start - all things done or found (collecting artifacts) is
automatically saved - for instance you have your personal dirigible from there on out,
once
attained
- when the player starts up the island environment the screen goes
black for a few seconds and then sound fades in for a few moments - the sound is initially
the rush of water and bubbles going by as if rising to the surface and then ambient sound
of the location chosen fades in - then the screen fades in - this emphasizes the place
they are now and focuses on that ambient sound - but also emphasizes the depths of
consciousness and the Nemo water theme - leaving Nemos Mind would reverse this
sequence only faster as transition back to the other consciousness
- same
ritualized startup brings in associated
ambiance and quickly transports the explorer into the environment - excitement of the
first few times and show cases the ambient sound of the local terrain
by not having any visuals the first few seconds
- perhaps some kind of color coding to tell how far the
participant has penetrated Nemo's secrets - like a good book it would be a reminder for
others not to accidentally expose coming surprises - this might be a credo of the
participants - perhaps the non-finishers are tagged with a certain color as reminder to
others not to spoil all so others can help or avoid giving away surprises - perhaps a list
as part of the intro of things to not blab about before finding out
if the other explorer wants to know - the few surprises that shouldnt be
given away
- along with voice talk the participants can always talk by local
modem or text chat within the program
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Advanced Program Start Up |
- new standard on 3D first person programs is a server list - to
find multiple 24 hour Nemos Mind sites - participant will select between
the singles scene or special
interest or geographically if you want to meet others in local area or go private to
someone else you already know - first year the technology may require finding servers off
a web page and/or server seeker on program start-up - but we don't
want to just replace text chat rooms - an area that is overlooked is
the replacement of the regular long distance phone call with an
enhanced and free mode
- a possible lure is to have the last known position
on the island the explorer was at when they last signed off, panning as a
background for the monitor's desk top - it could also have weather and day night or even stay hooked to
net and could have the panning rotating around your avatar
- in future the program may mimic users local day night moon tide
and weather - allow participant to reset date and time and global position - in case
explorer lives in the dead
of winter in Alaska and just started on Genesis beach in dark
- registering or some other way to tell the players present
location to make game in synchronization with their real time weather and day length etc.
- such as weather updating off the net - registering could give notice of updates but
this should be automatic by then - during play the program could download patch and next
time you start up it loads - most likely auto patching of every component of the computer
will be incorporated in the next generation operating system
- personalizing elements such as cloud speed & colors etc. -
but this may be part of voice commands
- custom avatars will be automatically scaled down to maximum allowable
height and width if needed for the terrain
- make it as easy to start as a phone call - like ICQ - should be
able find where your favorite chatters are at and ask them if they want you to join? If
the target chatter hasnt turned it off - like ICQ - then how to join at their part
of the island?
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Participant Controls |
- speed of screen movement for looking around must be slowed down
for motion sickness and to increase the graphics detail in trade for
rendering speed - so speed is restricted in all movement and facing movement unless confined to tunnels in
mini-sub or the mini-sub track
- option for joystick and one click button forward movement for
those who are on treadmill - people will find any excuse to chat on Nemos Mind
- a mouse control for selecting artifacts for token collectors
- inventory button that allows cursor to select an item for
dropping into dream sphere or to give to someone else - artifacts/tokens if you wish to share it with others - this is an art feature -
not a game feature
- hit a button for a text read out of the nearest art,
architecture, or object of interest - like hitting the books in Unreal only with out the books - on the read out screen is a
button to hit for the credits on the creator of that level or the art on that level - the
things that the participant may want info on is the origin of a global culture dream
structure , the dates and architecture style etc. - maybe explanations of how it was
associated with dreaming in that culture - hopefully several experts in many cultures will
add to the text explanations over time - would be very enlightening
- can keep the artifacts found and look over the collection or
show off to others - "hey where did you find that?" - or
throw it into the dream sphere - maybe a way to keep a visual record
of all collected even if the actual object was thrown into the
sphere or it was given away
- if turn volume down it cuts music first and then the
environmental effects and last the voice communication - so on the carousel the
explorer would
still hear the wind and mechanical gears and appreciate the wind driven clouds and
moon/stars
- text (for the impaired) can be recognized
- Instead of difficulty settings you have modes: cinematic, chat
etc.
- casual gamers often just want the graphics without the hassle -
maybe promote this with the ability to stop in middle of program and send screen captures
that e-mail through the program to others you want to converse/share with -
the e-mail sent will have a
link for info and download of Nemo's Mind
- no dying - if jump off a high spot then screen
whites out before falling even starts and participant finds
themselves right back where last stepped off - no frustration - if
crab is catching participants then they reappear at last safe spot
- pick weather
EXTRAS
User controls:
- all user movement is walking - no swimming/flying/running - camera sequences may be
added
- simplest controls possible for the non-gaming world - mouse look and strafing slowed to
a non-disorienting rate
- mouse look will be standard (since it isnt a game or a skill challenge it will be
easy for newbies) for a browsing speed chat terrain - the focus is on art and ambience and
free mouse look is the most intuitive way to look and to immerse - for most users this
will be their first experience with virtual 3-d and will test things we took for granted
after "Wolfenstien" and "Doom" - such as real perspective scrolling -
some of the art will be interactive in a way that can only be appreciated by side strafing
- remember mouse look and strafing is natural when the speed is decreased to the first
time user of first person 3D
- Arrow buttons used for forward/back/side strafing - speed of mouse look and side
strafing will be slow enough that any one can pick it up with out the newbie
disorientation and immersion killing/lightning movement of todays FPS
- escape key leads to front end options screen
- alt-tab function may be necessary to enable chasing down a disconnected chat or to find
a new companion
- talk button is left mouse button - since voice may be one way (not simultaneous like
telephone) we will add a mouse like audible click at end of each transmission so users
know immediately when they can talk
- decide foot step sound effects limitations early - may not do any for
initial shareware, but does amaze newbies -
definitely not a factor in the lagoon level
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Advanced
Controls |
- as a great way to expose Nemos Mind (an improvement over
word of mouth) 2 people on a voice chat program and one is on Nemos Mind should be
able to transmit picture by picture updates at the fastest possible speed so the other
chatter can see what the other sees in a fashion but at least see the great graphics
- one participant could have a night setting or lightning and
others could have daylight etc. so environment is personalized - more to play with
- change weather, seasons, time of day, and even
raise the ocean - raising ocean to get a submarine perspective of
favorite haunts and architecture - bring waves right up to the
Observatory
- could run as windows background - automatically logs into
favorite server, run as background on e-mail or word programs, etc. - to stay busy while
waiting to meet someone or just for the beauty of it
- choice of animations for avatars
- Intelligent Agent as dream guide - Nemo himself with stories and
new attitude born of time - imagine James Mason reprising his role - 5/10 years down the
line of evolving Nemo's Minds
- have a movie camera focusing effect if the player looks center
screen - such as only the center is the high resolution (might save CPU cycles on a big
screen and allow the wide screen version? And fix problems with perspective such as
looking up etc.. big screen doesnt always have to mean more peripheral vision) -
perhaps by the time you get to first reflective encounter the camera will
have a matdch on your face and be able to put
your face on the screen - make it look like you really are looking into water
- motion blur and depth of field tricks will
become stock in a few years and these are excellent for surreal
effects - the depth of field would be a very cool trick to use on
reflecting ponds to go back and forth on seeing the bottom of a pool
and then to the surface reflection
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Advanced Speech Recognition |
- use of speech commands and intelligent agent is the key
to making future virtual worlds great
- tomorrow's operating system will have voice recognition built in
and the future version of Nemo's Mind will automatically tap into that
- need option to do all physical actions by talking - for the
handicapped and for those that are exercising on a treadmill - no better excuse in the
world to go for a walk with your Buddy by long distance
- speech recognition to language translation
- need to avoid all hand controls (input devices) in a chat world
with simple interface - 3rd party (operating system) voice recognition, voice
commands
- can name or rename locations verbally as transparent saving mode
- to gain a voice command you must read the text from someplace of
significance and then command will be available from there on out - to gain more control
over the environment when weather and stellar effects become possible - dream controls
given through exploration and reading dream incantations from around the world - to invoke
weather and day or night control you must reach a place where you can read a mantra such
as "to obey nature is to control nature" from there out to invoke it you give
the memorized mantra plus anything like "no more clouds" "need more
sun" "night be gone" "sun leave us" "give us
night/sunrise/sunset/thunder and lightning/snow/rain" - if the request influences sun
position then the cycle speeds (in fast motion) until sun is in place - in a surreal dream
way (this sort of control over nature will probably give rise to
more conversation material and is definitely a theme of the program)
- user settings/controls: control who hears your voice (important
one for chatters)- voice only within desired individuals or all in ear shot etc.
- players voice is picked up for speech recognition but also for
adding environmental effects to it - like as if your voice is really echoing etc. in a large
cavern etc. - kind of a karaoke effect
- if speech recognition is used then that program
already has the ability to isolate the voice from the music and
sound effects coming out of your speaker and the users home
environment noise - so should be
easy to isolate the voice from true sounds within the home environment
so the receiver of your voice doesn't get the rest of the noise into
their virtual audio environment
- certain conversations or tones have an effect on the
environment?
- could make it so computer is locked to only responding to the
explorer and not someone else - unless they verbally sign as new avatar - this should be
an adaptation of security procedure by then - a voice lock to pick up explorers whisper
versus a voice in the explorer's house or local environment
- you verbally ask and computer should be able to tell you where
some one is and put you on the right server and location within the island
- possible dream guide with intelligent agent ability - could even
be a more balanced Captain Nemo
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Advanced Camera Controls |
- camera can pick up head cues for turning and forward or back -
control movement by head through camera - very slight cocking of chin up or down to move
forward or back - would become subconscious movement like the effort of moving legs in
reality
- camera should interpret leaning to side etc. for view shifting
- how will participant look to side while moving forward?
necessary for viewing art from all angles like the transforming statue and
lining up the dots in 3D space to get pointillist
art etc.
- camera reads body posture and emotions - to catch leaning and
hand movements - to transfer to avatar for interpretation by others
- camera recognized controls will come along - something that will
allow hands in the program to grab objects - by copying what your hands do - you reach
forward and the avatar's hands project out into the view
- body language and facial interpretation or mirroring through
camera and shown on your avatar
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Advanced Imprint |
- at some time in the far future participants will want to leave
their mark - the ability to modify the environment such as sand castles -
the change to the environment will be stored so it pops up
whenever the user goes back to the island
- the ability to add others prefabs to your island only and can
pass it on - always have the option of getting rid of it later if not fitting into your
sensibilities of the island - if it is popular then could be added permanently by the
vendor by popular vote or time period of popularity - great way to
evolve - perhaps an
option for the user to eliminate additions from "their" island
- leaving footprints in the sand or sand drawings or art/sand
castles that stay as long as they are logged on
- token far future note: add to Nemos island later on - a
play on Jules Vernes "Journey To The Center Of The Earth" other reverse of
Nemos island - sister versions etc.- fall down an elevator for 15 minutes from
Southern hemisphere for instance to the Northern hemisphere on other side of world - so
the star filled sky will change from Southern Cross to North Star - a good way for players
on both sides of the world to experience the stars and weather of the other side if
seasons are true to life - so if later on the island goes to true weathering it would be
winter on one side and summer on the other? sister server locations - and to connect
servers for different local areas - how long would it take to accelerate to the middle
of earth by gravity that probably decreases as you penetrate and then needs boosting as
you pass through middle to get to other side?
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Contact
Copyright
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